player/CrossFade: move code to CanCrossFade()
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@ -94,23 +94,28 @@ mixramp_interpolate(const char *ramp_list, float required_db) noexcept
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return FloatDuration(-1);
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return FloatDuration(-1);
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}
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}
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bool
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CrossFadeSettings::CanCrossFade(SignedSongTime current_total_time,
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SignedSongTime next_total_time,
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AudioFormat af,
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AudioFormat old_format) const noexcept
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{
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return IsEnabled() &&
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CanCrossFadeSong(current_total_time) &&
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CanCrossFadeSong(next_total_time) &&
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/* we can't crossfade when the audio formats are different */
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af == old_format;
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}
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unsigned
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unsigned
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CrossFadeSettings::Calculate(SignedSongTime current_total_time,
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CrossFadeSettings::Calculate(float replay_gain_db, float replay_gain_prev_db,
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SignedSongTime next_total_time,
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float replay_gain_db, float replay_gain_prev_db,
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const char *mixramp_start, const char *mixramp_prev_end,
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const char *mixramp_start, const char *mixramp_prev_end,
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const AudioFormat af,
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const AudioFormat af,
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const AudioFormat old_format,
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unsigned max_chunks) const noexcept
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unsigned max_chunks) const noexcept
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{
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{
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unsigned int chunks = 0;
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assert(IsEnabled());
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if (!IsEnabled() ||
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unsigned int chunks = 0;
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!CanCrossFadeSong(current_total_time) ||
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!CanCrossFadeSong(next_total_time) ||
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/* we can't crossfade when the audio formats are different */
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af != old_format)
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return 0;
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assert(duration > FloatDuration::zero());
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assert(duration > FloatDuration::zero());
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assert(af.IsValid());
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assert(af.IsValid());
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@ -53,27 +53,36 @@ struct CrossFadeSettings {
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}
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}
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/**
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/**
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* Calculate how many music pipe chunks should be used for crossfading.
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* Determine whether cross-fading the two songs is possible.
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*
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*
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* @param current_total_time the duration of the current song
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* @param current_total_time the duration of the current song
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* @param next_total_time the duration of the new song
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* @param next_total_time the duration of the new song
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* @param af the audio format of the new song
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* @param old_format the audio format of the current song
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* @return true if cross-fading is possible
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*/
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[[gnu::pure]]
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bool CanCrossFade(SignedSongTime current_total_time,
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SignedSongTime next_total_time,
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AudioFormat af, AudioFormat old_format) const noexcept;
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/**
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* Calculate how many music pipe chunks should be used for crossfading.
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*
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* @param replay_gain_db the ReplayGain adjustment used for this song
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* @param replay_gain_db the ReplayGain adjustment used for this song
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* @param replay_gain_prev_db the ReplayGain adjustment used on the last song
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* @param replay_gain_prev_db the ReplayGain adjustment used on the last song
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* @param mixramp_start the next songs mixramp_start tag
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* @param mixramp_start the next songs mixramp_start tag
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* @param mixramp_prev_end the last songs mixramp_end setting
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* @param mixramp_prev_end the last songs mixramp_end setting
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* @param af the audio format of the new song
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* @param af the audio format of the new song
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* @param old_format the audio format of the current song
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* @param max_chunks the maximum number of chunks
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* @param max_chunks the maximum number of chunks
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* @return the number of chunks for crossfading, or 0 if cross fading
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* @return the number of chunks for crossfading, or 0 if cross fading
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* should be disabled for this song change
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* should be disabled for this song change
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*/
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*/
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[[gnu::pure]]
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[[gnu::pure]]
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unsigned Calculate(SignedSongTime current_total_time,
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unsigned Calculate(float replay_gain_db, float replay_gain_prev_db,
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SignedSongTime next_total_time,
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float replay_gain_db, float replay_gain_prev_db,
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const char *mixramp_start,
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const char *mixramp_start,
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const char *mixramp_prev_end,
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const char *mixramp_prev_end,
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AudioFormat af, AudioFormat old_format,
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AudioFormat af,
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unsigned max_chunks) const noexcept;
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unsigned max_chunks) const noexcept;
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private:
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private:
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@ -804,24 +804,29 @@ Player::CheckCrossFade() noexcept
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can decide */
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can decide */
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return;
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return;
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if (!pc.cross_fade.CanCrossFade(pc.total_time, dc.total_time,
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dc.out_audio_format,
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play_audio_format)) {
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/* cross fading is disabled or the next song is too
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short */
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xfade_state = CrossFadeState::DISABLED;
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return;
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}
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/* enable cross fading in this song? if yes, calculate how
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/* enable cross fading in this song? if yes, calculate how
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many chunks will be required for it */
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many chunks will be required for it */
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cross_fade_chunks =
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cross_fade_chunks =
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pc.cross_fade.Calculate(pc.total_time,
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pc.cross_fade.Calculate(dc.replay_gain_db,
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dc.total_time,
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dc.replay_gain_db,
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dc.replay_gain_prev_db,
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dc.replay_gain_prev_db,
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dc.GetMixRampStart(),
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dc.GetMixRampStart(),
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dc.GetMixRampPreviousEnd(),
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dc.GetMixRampPreviousEnd(),
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dc.out_audio_format,
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play_audio_format,
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play_audio_format,
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buffer.GetSize() -
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buffer.GetSize() -
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buffer_before_play);
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buffer_before_play);
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if (cross_fade_chunks > 0)
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if (cross_fade_chunks > 0)
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xfade_state = CrossFadeState::ENABLED;
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xfade_state = CrossFadeState::ENABLED;
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else
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else
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/* cross fading is disabled or the
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// TODO: eliminate this "else" branch
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next song is too short */
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xfade_state = CrossFadeState::DISABLED;
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xfade_state = CrossFadeState::DISABLED;
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}
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}
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