MusicChunk: copy AudioFormat only when chunk is empty
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@ -52,6 +52,10 @@ MusicChunk::Write(const AudioFormat af,
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bit_rate = _bit_rate;
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bit_rate = _bit_rate;
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time = data_time;
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time = data_time;
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#ifndef NDEBUG
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audio_format = af;
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#endif
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}
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}
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const size_t frame_size = af.GetFrameSize();
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const size_t frame_size = af.GetFrameSize();
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@ -59,10 +63,6 @@ MusicChunk::Write(const AudioFormat af,
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if (num_frames == 0)
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if (num_frames == 0)
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return WritableBuffer<void>::Null();
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return WritableBuffer<void>::Null();
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#ifndef NDEBUG
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audio_format = af;
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#endif
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return { data + length, num_frames * frame_size };
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return { data + length, num_frames * frame_size };
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}
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}
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