added decoder_data()
Moved all of the player-waiting code to decoder_data(), to make OutputBuffer more generic.
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@@ -19,6 +19,8 @@
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#include "decoder_api.h"
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#include "utils.h"
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#include "normalize.h"
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#include "playerData.h"
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#include "gcc.h"
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@@ -29,3 +31,81 @@ void decoder_initialized(mpd_unused struct decoder * decoder)
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dc.state = DECODE_STATE_DECODE;
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notify_signal(&pc.notify);
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}
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/**
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* All chunks are full of decoded data; wait for the player to free
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* one.
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*/
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static int need_chunks(InputStream * inStream, int seekable)
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{
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if (dc.command == DECODE_COMMAND_STOP)
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return OUTPUT_BUFFER_DC_STOP;
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if (dc.command == DECODE_COMMAND_SEEK) {
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if (seekable) {
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return OUTPUT_BUFFER_DC_SEEK;
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} else {
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dc.seekError = 1;
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dc_command_finished();
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}
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}
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if (!inStream ||
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bufferInputStream(inStream) <= 0) {
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notify_wait(&dc.notify);
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notify_signal(&pc.notify);
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}
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return 0;
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}
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int decoder_data(mpd_unused struct decoder *decoder, InputStream * inStream,
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int seekable,
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void *dataIn, size_t dataInLen,
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float data_time, mpd_uint16 bitRate,
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ReplayGainInfo * replayGainInfo)
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{
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size_t nbytes;
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char *data;
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size_t datalen;
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static char *convBuffer;
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static size_t convBufferLen;
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int ret;
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if (cmpAudioFormat(&(ob.audioFormat), &(dc.audioFormat)) == 0) {
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data = dataIn;
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datalen = dataInLen;
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} else {
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datalen = pcm_sizeOfConvBuffer(&(dc.audioFormat), dataInLen,
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&(ob.audioFormat));
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if (datalen > convBufferLen) {
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if (convBuffer != NULL)
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free(convBuffer);
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convBuffer = xmalloc(datalen);
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convBufferLen = datalen;
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}
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data = convBuffer;
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datalen = pcm_convertAudioFormat(&(dc.audioFormat), dataIn,
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dataInLen, &(ob.audioFormat),
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data, &(ob.convState));
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}
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if (replayGainInfo != NULL && (replayGainState != REPLAYGAIN_OFF))
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doReplayGain(replayGainInfo, data, datalen, &ob.audioFormat);
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else if (normalizationEnabled)
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normalizeData(data, datalen, &ob.audioFormat);
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while (datalen > 0) {
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nbytes = ob_append(data, datalen, data_time, bitRate);
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datalen -= nbytes;
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data += nbytes;
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if (datalen > 0) {
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ret = need_chunks(inStream, seekable);
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if (ret != 0)
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return ret;
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}
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}
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return 0;
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}
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