Add mpd-indent.sh

Indent the entire tree, hopefully we can keep
it indented.

git-svn-id: https://svn.musicpd.org/mpd/trunk@4410 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This commit is contained in:
Avuton Olrich
2006-07-20 16:02:40 +00:00
parent 099f0e103f
commit 29a25b9933
92 changed files with 8976 additions and 7978 deletions

View File

@@ -45,15 +45,17 @@
extern int masterPid;
static void resetPlayerMetadata() {
PlayerControl * pc = &(getPlayerData()->playerControl);
static void resetPlayerMetadata()
{
PlayerControl *pc = &(getPlayerData()->playerControl);
if(pc->metadataState == PLAYER_METADATA_STATE_READ) {
if (pc->metadataState == PLAYER_METADATA_STATE_READ) {
pc->metadataState = PLAYER_METADATA_STATE_WRITE;
}
}
void resetPlayer() {
void resetPlayer()
{
int pid;
setPlayerPid(0);
@@ -65,88 +67,88 @@ void resetPlayer() {
getPlayerData()->playerControl.state = PLAYER_STATE_STOP;
getPlayerData()->playerControl.queueState = PLAYER_QUEUE_UNLOCKED;
getPlayerData()->playerControl.seek = 0;
getPlayerData()->playerControl.metadataState =
PLAYER_METADATA_STATE_WRITE;
getPlayerData()->playerControl.metadataState =
PLAYER_METADATA_STATE_WRITE;
pid = getPlayerData()->playerControl.decode_pid;
if(pid>0) kill(pid,SIGTERM);
if (pid > 0)
kill(pid, SIGTERM);
getPlayerData()->playerControl.decode_pid = 0;
}
void player_sigChldHandler(int pid, int status) {
if(getPlayerPid()==pid) {
void player_sigChldHandler(int pid, int status)
{
if (getPlayerPid() == pid) {
DEBUG("SIGCHLD caused by player process\n");
if(WIFSIGNALED(status) && WTERMSIG(status)!=SIGTERM &&
WTERMSIG(status)!=SIGINT)
{
if (WIFSIGNALED(status) && WTERMSIG(status) != SIGTERM &&
WTERMSIG(status) != SIGINT) {
ERROR("player process died from signal: %i\n",
WTERMSIG(status));
WTERMSIG(status));
}
resetPlayer();
}
else if(pid==getPlayerData()->playerControl.decode_pid && getPlayerPid()<=0)
{
if(WIFSIGNALED(status) && WTERMSIG(status)!=SIGTERM) {
} else if (pid == getPlayerData()->playerControl.decode_pid
&& getPlayerPid() <= 0) {
if (WIFSIGNALED(status) && WTERMSIG(status) != SIGTERM) {
ERROR("(caught by master parent) "
"decode process died from a "
"non-TERM signal: %i\n",
WTERMSIG(status));
"decode process died from a "
"non-TERM signal: %i\n", WTERMSIG(status));
}
getPlayerData()->playerControl.decode_pid = 0;
}
}
int playerInit() {
int playerInit()
{
kill(masterPid, SIGUSR2);
/* we need to wait for the signal to take effect: */
while (getPlayerPid()==0) my_usleep(10000);
while (getPlayerPid() == 0)
my_usleep(10000);
return 0;
}
int playerInitReal() {
int playerInitReal()
{
int player_pid;
blockSignals();
player_pid = fork();
if(player_pid==0) {
PlayerControl * pc = &(getPlayerData()->playerControl);
if (player_pid == 0) {
PlayerControl *pc = &(getPlayerData()->playerControl);
unblockSignals();
setSigHandlersForDecoder();
while(1) {
if(pc->play) decode();
else if(pc->stop) pc->stop = 0;
else if(pc->pause) pc->pause = 0;
else if(pc->closeAudio) {
while (1) {
if (pc->play)
decode();
else if (pc->stop)
pc->stop = 0;
else if (pc->pause)
pc->pause = 0;
else if (pc->closeAudio) {
closeAudioDevice();
pc->closeAudio = 0;
kill(getppid(),SIGUSR1);
}
else if(pc->lockQueue) {
kill(getppid(), SIGUSR1);
} else if (pc->lockQueue) {
pc->queueLockState = PLAYER_QUEUE_LOCKED;
pc->lockQueue = 0;
}
else if(pc->unlockQueue) {
} else if (pc->unlockQueue) {
pc->queueLockState = PLAYER_QUEUE_UNLOCKED;
pc->unlockQueue = 0;
}
else if(pc->cycleLogFiles) {
} else if (pc->cycleLogFiles) {
myfprintfCloseAndOpenLogFile();
pc->cycleLogFiles = 0;
}
else my_usleep(10000);
} else
my_usleep(10000);
}
exit(EXIT_SUCCESS);
}
else if(player_pid<0) {
} else if (player_pid < 0) {
unblockSignals();
ERROR("player Problems fork()'ing\n");
setPlayerPid(0);
player_pid = 0;
return -1;
}
else
} else
setPlayerPid(player_pid);
unblockSignals();
@@ -154,15 +156,20 @@ int playerInitReal() {
return 0;
}
int playerPlay(FILE * fp, Song * song) {
PlayerControl * pc = &(getPlayerData()->playerControl);
int playerPlay(FILE * fp, Song * song)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
if(fp==NULL) fp = stderr;
if (fp == NULL)
fp = stderr;
if(playerStop(fp)<0) return -1;
if (playerStop(fp) < 0)
return -1;
if(song->tag) pc->fileTime = song->tag->time;
else pc->fileTime = 0;
if (song->tag)
pc->fileTime = song->tag->time;
else
pc->fileTime = 0;
copyMpdTagToMetadataChunk(song->tag, &(pc->fileMetadataChunk));
@@ -170,23 +177,26 @@ int playerPlay(FILE * fp, Song * song) {
pc->utf8url[MAXPATHLEN] = '\0';
pc->play = 1;
if(getPlayerPid()==0 && playerInit()<0) {
if (getPlayerPid() == 0 && playerInit() < 0) {
pc->play = 0;
return -1;
}
resetPlayerMetadata();
while(getPlayerPid()>0 && pc->play) my_usleep(1000);
resetPlayerMetadata();
while (getPlayerPid() > 0 && pc->play)
my_usleep(1000);
return 0;
}
int playerStop(FILE * fp) {
PlayerControl * pc = &(getPlayerData()->playerControl);
int playerStop(FILE * fp)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
if(getPlayerPid()>0 && pc->state!=PLAYER_STATE_STOP) {
if (getPlayerPid() > 0 && pc->state != PLAYER_STATE_STOP) {
pc->stop = 1;
while(getPlayerPid()>0 && pc->stop) my_usleep(1000);
while (getPlayerPid() > 0 && pc->stop)
my_usleep(1000);
}
pc->queueState = PLAYER_QUEUE_BLANK;
@@ -195,127 +205,148 @@ int playerStop(FILE * fp) {
return 0;
}
void playerKill() {
void playerKill()
{
int pid;
/*PlayerControl * pc = &(getPlayerData()->playerControl);
playerStop(stderr);
playerCloseAudio(stderr);
if(player_pid>0 && pc->closeAudio) sleep(1);*/
playerStop(stderr);
playerCloseAudio(stderr);
if(player_pid>0 && pc->closeAudio) sleep(1); */
pid = getPlayerPid();
if(pid>0) kill(pid,SIGTERM);
if (pid > 0)
kill(pid, SIGTERM);
}
int playerPause(FILE * fp) {
PlayerControl * pc = &(getPlayerData()->playerControl);
int playerPause(FILE * fp)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
if(getPlayerPid()>0 && pc->state!=PLAYER_STATE_STOP) {
if (getPlayerPid() > 0 && pc->state != PLAYER_STATE_STOP) {
pc->pause = 1;
while(getPlayerPid()>0 && pc->pause) my_usleep(1000);
while (getPlayerPid() > 0 && pc->pause)
my_usleep(1000);
}
return 0;
}
int playerSetPause(FILE * fp, int pause) {
PlayerControl * pc = &(getPlayerData()->playerControl);
int playerSetPause(FILE * fp, int pause)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
if(getPlayerPid()<=0) return 0;
if (getPlayerPid() <= 0)
return 0;
switch(pc->state) {
switch (pc->state) {
case PLAYER_STATE_PLAY:
if(pause) playerPause(fp);
if (pause)
playerPause(fp);
break;
case PLAYER_STATE_PAUSE:
if(!pause) playerPause(fp);
if (!pause)
playerPause(fp);
break;
}
return 0;
}
int getPlayerElapsedTime() {
return (int)(getPlayerData()->playerControl.elapsedTime+0.5);
int getPlayerElapsedTime()
{
return (int)(getPlayerData()->playerControl.elapsedTime + 0.5);
}
unsigned long getPlayerBitRate() {
unsigned long getPlayerBitRate()
{
return getPlayerData()->playerControl.bitRate;
}
int getPlayerTotalTime() {
return (int)(getPlayerData()->playerControl.totalTime+0.5);
int getPlayerTotalTime()
{
return (int)(getPlayerData()->playerControl.totalTime + 0.5);
}
int getPlayerState() {
int getPlayerState()
{
return getPlayerData()->playerControl.state;
}
void clearPlayerError() {
void clearPlayerError()
{
getPlayerData()->playerControl.error = 0;
}
int getPlayerError() {
int getPlayerError()
{
return getPlayerData()->playerControl.error;
}
char * getPlayerErrorStr() {
static char * error = NULL;
int errorlen = MAXPATHLEN+1024;
PlayerControl * pc = &(getPlayerData()->playerControl);
char *getPlayerErrorStr()
{
static char *error = NULL;
int errorlen = MAXPATHLEN + 1024;
PlayerControl *pc = &(getPlayerData()->playerControl);
error = realloc(error,errorlen+1);
memset(error,0,errorlen+1);
error = realloc(error, errorlen + 1);
memset(error, 0, errorlen + 1);
switch(pc->error) {
switch (pc->error) {
case PLAYER_ERROR_FILENOTFOUND:
snprintf(error,errorlen,
"file \"%s\" does not exist or is inaccesible",
pc->erroredUrl);
snprintf(error, errorlen,
"file \"%s\" does not exist or is inaccesible",
pc->erroredUrl);
break;
case PLAYER_ERROR_FILE:
snprintf(error,errorlen,"problems decoding \"%s\"",
pc->erroredUrl);
snprintf(error, errorlen, "problems decoding \"%s\"",
pc->erroredUrl);
break;
case PLAYER_ERROR_AUDIO:
snprintf(error,errorlen,"problems opening audio device");
snprintf(error, errorlen, "problems opening audio device");
break;
case PLAYER_ERROR_SYSTEM:
snprintf(error,errorlen,"system error occured");
snprintf(error, errorlen, "system error occured");
break;
case PLAYER_ERROR_UNKTYPE:
snprintf(error,errorlen,"file type of \"%s\" is unknown",
pc->erroredUrl);
snprintf(error, errorlen, "file type of \"%s\" is unknown",
pc->erroredUrl);
default:
break;
}
errorlen = strlen(error);
error = realloc(error,errorlen+1);
error = realloc(error, errorlen + 1);
if(errorlen) return error;
if (errorlen)
return error;
return NULL;
}
void playerCloseAudio() {
PlayerControl * pc = &(getPlayerData()->playerControl);
void playerCloseAudio()
{
PlayerControl *pc = &(getPlayerData()->playerControl);
if(getPlayerPid()>0) {
if(playerStop(stderr)<0) return;
if (getPlayerPid() > 0) {
if (playerStop(stderr) < 0)
return;
pc->closeAudio = 1;
}
}
int queueSong(Song * song) {
PlayerControl * pc = &(getPlayerData()->playerControl);
int queueSong(Song * song)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
if(pc->queueState==PLAYER_QUEUE_BLANK) {
strncpy(pc->utf8url, getSongUrl(song), MAXPATHLEN);
if (pc->queueState == PLAYER_QUEUE_BLANK) {
strncpy(pc->utf8url, getSongUrl(song), MAXPATHLEN);
pc->utf8url[MAXPATHLEN] = '\0';
if(song->tag) pc->fileTime = song->tag->time;
else pc->fileTime = 0;
if (song->tag)
pc->fileTime = song->tag->time;
else
pc->fileTime = 0;
copyMpdTagToMetadataChunk(song->tag, &(pc->fileMetadataChunk));
@@ -326,50 +357,57 @@ int queueSong(Song * song) {
return -1;
}
int getPlayerQueueState() {
PlayerControl * pc = &(getPlayerData()->playerControl);
int getPlayerQueueState()
{
PlayerControl *pc = &(getPlayerData()->playerControl);
return pc->queueState;
}
void setQueueState(int queueState) {
PlayerControl * pc = &(getPlayerData()->playerControl);
void setQueueState(int queueState)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
pc->queueState = queueState;
}
void playerQueueLock() {
PlayerControl * pc = &(getPlayerData()->playerControl);
void playerQueueLock()
{
PlayerControl *pc = &(getPlayerData()->playerControl);
if(getPlayerPid()>0 && pc->queueLockState==PLAYER_QUEUE_UNLOCKED)
{
if (getPlayerPid() > 0 && pc->queueLockState == PLAYER_QUEUE_UNLOCKED) {
pc->lockQueue = 1;
while(getPlayerPid()>0 && pc->lockQueue) my_usleep(1000);
while (getPlayerPid() > 0 && pc->lockQueue)
my_usleep(1000);
}
}
void playerQueueUnlock() {
PlayerControl * pc = &(getPlayerData()->playerControl);
void playerQueueUnlock()
{
PlayerControl *pc = &(getPlayerData()->playerControl);
if(getPlayerPid()>0 && pc->queueLockState==PLAYER_QUEUE_LOCKED)
{
if (getPlayerPid() > 0 && pc->queueLockState == PLAYER_QUEUE_LOCKED) {
pc->unlockQueue = 1;
while(getPlayerPid()>0 && pc->unlockQueue) my_usleep(1000);
while (getPlayerPid() > 0 && pc->unlockQueue)
my_usleep(1000);
}
}
int playerSeek(FILE * fp, Song * song, float time) {
PlayerControl * pc = &(getPlayerData()->playerControl);
int playerSeek(FILE * fp, Song * song, float time)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
if(pc->state==PLAYER_STATE_STOP) {
commandError(fp, ACK_ERROR_PLAYER_SYNC,
"player not currently playing", NULL);
if (pc->state == PLAYER_STATE_STOP) {
commandError(fp, ACK_ERROR_PLAYER_SYNC,
"player not currently playing", NULL);
return -1;
}
if(strcmp(pc->utf8url, getSongUrl(song))!=0) {
if(song->tag) pc->fileTime = song->tag->time;
else pc->fileTime = 0;
if (strcmp(pc->utf8url, getSongUrl(song)) != 0) {
if (song->tag)
pc->fileTime = song->tag->time;
else
pc->fileTime = 0;
copyMpdTagToMetadataChunk(song->tag, &(pc->fileMetadataChunk));
@@ -377,89 +415,102 @@ int playerSeek(FILE * fp, Song * song, float time) {
pc->utf8url[MAXPATHLEN] = '\0';
}
if(pc->error==PLAYER_ERROR_NOERROR) {
resetPlayerMetadata();
if (pc->error == PLAYER_ERROR_NOERROR) {
resetPlayerMetadata();
pc->seekWhere = time;
pc->seek = 1;
while(getPlayerPid()>0 && pc->seek) my_usleep(1000);
while (getPlayerPid() > 0 && pc->seek)
my_usleep(1000);
}
return 0;
}
float getPlayerCrossFade() {
PlayerControl * pc = &(getPlayerData()->playerControl);
float getPlayerCrossFade()
{
PlayerControl *pc = &(getPlayerData()->playerControl);
return pc->crossFade;
}
void setPlayerCrossFade(float crossFadeInSeconds) {
PlayerControl * pc;
if(crossFadeInSeconds<0) crossFadeInSeconds = 0;
void setPlayerCrossFade(float crossFadeInSeconds)
{
PlayerControl *pc;
if (crossFadeInSeconds < 0)
crossFadeInSeconds = 0;
pc = &(getPlayerData()->playerControl);
pc->crossFade = crossFadeInSeconds;
}
void setPlayerSoftwareVolume(int volume) {
PlayerControl * pc;
volume = (volume>1000) ? 1000 : (volume<0 ? 0 : volume);
void setPlayerSoftwareVolume(int volume)
{
PlayerControl *pc;
volume = (volume > 1000) ? 1000 : (volume < 0 ? 0 : volume);
pc = &(getPlayerData()->playerControl);
pc->softwareVolume = volume;
}
double getPlayerTotalPlayTime() {
PlayerControl * pc = &(getPlayerData()->playerControl);
double getPlayerTotalPlayTime()
{
PlayerControl *pc = &(getPlayerData()->playerControl);
return pc->totalPlayTime;
}
unsigned int getPlayerSampleRate() {
PlayerControl * pc = &(getPlayerData()->playerControl);
unsigned int getPlayerSampleRate()
{
PlayerControl *pc = &(getPlayerData()->playerControl);
return pc->sampleRate;
}
int getPlayerBits() {
PlayerControl * pc = &(getPlayerData()->playerControl);
int getPlayerBits()
{
PlayerControl *pc = &(getPlayerData()->playerControl);
return pc->bits;
}
int getPlayerChannels() {
PlayerControl * pc = &(getPlayerData()->playerControl);
int getPlayerChannels()
{
PlayerControl *pc = &(getPlayerData()->playerControl);
return pc->channels;
}
void playerCycleLogFiles() {
PlayerControl * pc = &(getPlayerData()->playerControl);
DecoderControl * dc = &(getPlayerData()->decoderControl);
void playerCycleLogFiles()
{
PlayerControl *pc = &(getPlayerData()->playerControl);
DecoderControl *dc = &(getPlayerData()->decoderControl);
pc->cycleLogFiles = 1;
dc->cycleLogFiles = 1;
}
/* this actually creates a dupe of the current metadata */
Song * playerCurrentDecodeSong() {
static Song * song = NULL;
static MetadataChunk * prev = NULL;
Song * ret = NULL;
PlayerControl * pc = &(getPlayerData()->playerControl);
Song *playerCurrentDecodeSong()
{
static Song *song = NULL;
static MetadataChunk *prev = NULL;
Song *ret = NULL;
PlayerControl *pc = &(getPlayerData()->playerControl);
if(pc->metadataState == PLAYER_METADATA_STATE_READ) {
if (pc->metadataState == PLAYER_METADATA_STATE_READ) {
DEBUG("playerCurrentDecodeSong: caught new metadata!\n");
if(prev) free(prev);
if (prev)
free(prev);
prev = malloc(sizeof(MetadataChunk));
memcpy(prev, &(pc->metadataChunk), sizeof(MetadataChunk));
if(song) freeJustSong(song);
if (song)
freeJustSong(song);
song = newNullSong();
song->url = strdup(pc->currentUrl);
song->tag = metadataChunkToMpdTagDup(prev);
ret = song;
ret = song;
resetPlayerMetadata();
}