move daemonization code to unix/
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82
src/unix/SignalHandlers.cxx
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82
src/unix/SignalHandlers.cxx
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/*
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* Copyright (C) 2003-2014 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "config.h"
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#include "SignalHandlers.hxx"
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#include "event/SignalMonitor.hxx"
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#ifndef WIN32
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#include "Log.hxx"
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#include "LogInit.hxx"
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#include "event/Loop.hxx"
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#include "system/FatalError.hxx"
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#include "util/Domain.hxx"
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#include <signal.h>
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static constexpr Domain signal_handlers_domain("signal_handlers");
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static void
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HandleShutdownSignal()
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{
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SignalMonitorGetEventLoop().Break();
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}
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static void
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x_sigaction(int signum, const struct sigaction *act)
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{
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if (sigaction(signum, act, NULL) < 0)
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FatalSystemError("sigaction() failed");
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}
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static void
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handle_reload_event(void)
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{
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LogDebug(signal_handlers_domain, "got SIGHUP, reopening log files");
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cycle_log_files();
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}
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#endif
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void
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SignalHandlersInit(EventLoop &loop)
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{
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SignalMonitorInit(loop);
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#ifndef WIN32
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struct sigaction sa;
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sa.sa_flags = 0;
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sigemptyset(&sa.sa_mask);
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sa.sa_handler = SIG_IGN;
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x_sigaction(SIGPIPE, &sa);
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SignalMonitorRegister(SIGINT, HandleShutdownSignal);
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SignalMonitorRegister(SIGTERM, HandleShutdownSignal);
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SignalMonitorRegister(SIGHUP, handle_reload_event);
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#endif
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}
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void
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SignalHandlersFinish()
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{
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SignalMonitorFinish();
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}
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