eliminate g_error() usage
Replaced all occurrences of g_error() with MPD_ERROR() located in a new header file 'mpd_error.h'. This macro uses g_critical() to print the error message and then exits gracefully in contrast to g_error() which would internally call abort() to produce a core dump. The macro name is distinctive and allows to find all places with dubious error handling. The long-term goal is to get rid of MPD_ERROR() altogether. To facilitate the eventual removal of this macro it was added in a new header file rather than to an existing header file. This fixes #2995 and #3007.
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@@ -34,6 +34,7 @@
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#include "idle.h"
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#include "main.h"
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#include "buffer.h"
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#include "mpd_error.h"
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#include <glib.h>
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@@ -1073,5 +1074,5 @@ void player_create(void)
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pc.thread = g_thread_create(player_task, NULL, true, &e);
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if (pc.thread == NULL)
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g_error("Failed to spawn player task: %s", e->message);
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MPD_ERROR("Failed to spawn player task: %s", e->message);
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}
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