allocate playerData_pd from heap instead of shm
git-svn-id: https://svn.musicpd.org/mpd/trunk@7308 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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@ -70,10 +70,6 @@
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#include <stddef.h> /* needed? this defines NULL + offsetof() */
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#include <resolv.h>
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/* remove when we switch to pthreads: */
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#include <sys/ipc.h>
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#include <sys/shm.h>
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#ifdef HAVE_UN
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#include <sys/un.h>
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#endif
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@ -34,7 +34,6 @@ void initPlayerData(void)
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{
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float perc = DEFAULT_BUFFER_BEFORE_PLAY;
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char *test;
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int shmid;
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int crossfade = 0;
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size_t bufferSize = DEFAULT_BUFFER_SIZE;
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size_t allocationSize;
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@ -78,12 +77,7 @@ void initPlayerData(void)
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/* for playerData struct */
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allocationSize = sizeof(PlayerData);
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if ((shmid = shmget(IPC_PRIVATE, allocationSize, IPC_CREAT | 0600)) < 0)
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FATAL("problems shmget'ing\n");
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if (!(playerData_pd = shmat(shmid, NULL, 0)))
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FATAL("problems shmat'ing\n");
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if (shmctl(shmid, IPC_RMID, NULL) < 0)
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FATAL("problems shmctl'ing\n");
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playerData_pd = xmalloc(allocationSize);
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playerData_pd->audioDeviceStates = xmalloc(device_array_size);
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@ -129,5 +123,5 @@ void freePlayerData(void)
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waitpid(-1, NULL, 0);
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free(playerData_pd->audioDeviceStates);
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shmdt(playerData_pd);
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free(playerData_pd);
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}
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