Remove useless computation. After the pthread_cond_wait loop there are at least MIN(od->bufferSize, size) free bytes in the buffer. Thus MIN(od->bufferSize - od->len, size) is always equal to MIN(od->bufferSize, size).
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@ -330,8 +330,6 @@ osx_play(void *data, const char *playChunk, size_t size)
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pthread_cond_wait(&od->condition, &od->mutex);
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pthread_cond_wait(&od->condition, &od->mutex);
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}
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}
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bytesToCopy = od->bufferSize - od->len;
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bytesToCopy = bytesToCopy < size ? bytesToCopy : size;
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size -= bytesToCopy;
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size -= bytesToCopy;
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od->len += bytesToCopy;
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od->len += bytesToCopy;
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