buffer, pipe: convert to C++
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67
src/MusicBuffer.hxx
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67
src/MusicBuffer.hxx
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/*
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* Copyright (C) 2003-2013 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_MUSIC_BUFFER_HXX
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#define MPD_MUSIC_BUFFER_HXX
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/**
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* An allocator for #music_chunk objects.
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*/
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struct music_buffer;
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/**
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* Creates a new #music_buffer object.
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*
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* @param num_chunks the number of #music_chunk reserved in this
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* buffer
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*/
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struct music_buffer *
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music_buffer_new(unsigned num_chunks);
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/**
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* Frees the #music_buffer object
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*/
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void
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music_buffer_free(struct music_buffer *buffer);
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/**
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* Returns the total number of reserved chunks in this buffer. This
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* is the same value which was passed to the constructor
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* music_buffer_new().
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*/
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unsigned
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music_buffer_size(const struct music_buffer *buffer);
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/**
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* Allocates a chunk from the buffer. When it is not used anymore,
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* call music_buffer_return().
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*
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* @return an empty chunk or NULL if there are no chunks available
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*/
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struct music_chunk *
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music_buffer_allocate(struct music_buffer *buffer);
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/**
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* Returns a chunk to the buffer. It can be reused by
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* music_buffer_allocate() then.
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*/
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void
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music_buffer_return(struct music_buffer *buffer, struct music_chunk *chunk);
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#endif
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