player_thread: reset pc.next_song
After a player command (successful or not), reset pc.next_song, because the queue is supposed to be empty then. Otherwise, playlist.queued and pc.next_song may disagree, which triggers an assertion failure.
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710b3275ea
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2274434e53
@ -92,6 +92,7 @@ static void player_stop_decoder(void)
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{
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dc_stop(&pc.notify);
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pc.state = PLAYER_STATE_STOP;
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pc.next_song = NULL;
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event_pipe_emit(PIPE_EVENT_PLAYLIST);
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}
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@ -104,6 +105,7 @@ player_wait_for_decoder(struct player *player)
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assert(dc.next_song == NULL || dc.next_song->url != NULL);
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pc.errored_song = dc.next_song;
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pc.error = PLAYER_ERROR_FILE;
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pc.next_song = NULL;
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return false;
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}
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@ -138,6 +140,9 @@ static bool player_seek_decoder(struct player *player)
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ret = player_wait_for_decoder(player);
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if (!ret)
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return false;
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} else {
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pc.next_song = NULL;
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player->queued = false;
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}
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where = pc.seek_where;
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@ -523,6 +528,7 @@ static gpointer player_task(G_GNUC_UNUSED gpointer arg)
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case PLAYER_COMMAND_STOP:
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case PLAYER_COMMAND_SEEK:
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case PLAYER_COMMAND_PAUSE:
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pc.next_song = NULL;
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player_command_finished();
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break;
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