DecoderThread: use OpenLocalInputStream() for local files
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e0e65cbdf9
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@ -30,6 +30,7 @@
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#include "fs/AllocatedPath.hxx"
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#include "DecoderAPI.hxx"
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#include "input/InputStream.hxx"
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#include "input/LocalOpen.hxx"
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#include "DecoderList.hxx"
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#include "util/UriUtil.hxx"
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#include "util/Error.hxx"
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@ -107,6 +108,24 @@ decoder_input_stream_open(DecoderControl &dc, const char *uri)
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return is;
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}
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static InputStream *
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decoder_input_stream_open(DecoderControl &dc, Path path)
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{
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Error error;
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InputStream *is = OpenLocalInputStream(path, dc.mutex, dc.cond, error);
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if (is == nullptr) {
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if (error.IsDefined())
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LogError(error);
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return nullptr;
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}
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assert(is->IsReady());
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return is;
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}
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static bool
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decoder_stream_decode(const DecoderPlugin &plugin,
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Decoder &decoder,
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@ -308,7 +327,7 @@ TryDecoderFile(Decoder &decoder, Path path_fs, const char *suffix,
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dc.Unlock();
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} else if (plugin.stream_decode != nullptr) {
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InputStream *input_stream =
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decoder_input_stream_open(dc, path_fs.c_str());
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decoder_input_stream_open(dc, path_fs);
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if (input_stream == nullptr)
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return false;
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