moved variable "dc" to decode.h
Now that "dc" is available here, we don't have to pass it to decoder_is_idle() and decoder_is_starting() anymore.
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@@ -17,7 +17,8 @@
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*/
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#include "decode.h"
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#include "playerData.h"
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struct decoder_control dc;
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void dc_command_wait(Notify *notify)
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{
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