client: client_input_received() returns 0
Since the caller chain doesn't care about the return value (except for COMMAND_RETURN_KILL, COMMAND_RETURN_CLOSE), just return 0 if there is nothing special. This saves one local variable initialization, and one access to it. Also remove one unreachable "return 1" from client_read().
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48191d5661
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@ -400,7 +400,7 @@ static int client_process_line(struct client *client)
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static int client_input_received(struct client *client, int bytesRead)
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static int client_input_received(struct client *client, int bytesRead)
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{
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{
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int ret = 0;
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int ret;
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char *buf_tail = &(client->buffer[client->bufferLength - 1]);
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char *buf_tail = &(client->buffer[client->bufferLength - 1]);
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while (bytesRead > 0) {
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while (bytesRead > 0) {
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@ -440,7 +440,7 @@ static int client_input_received(struct client *client, int bytesRead)
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}
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}
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}
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}
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return ret;
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return 0;
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}
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}
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static int client_read(struct client *client)
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static int client_read(struct client *client)
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@ -457,8 +457,6 @@ static int client_read(struct client *client)
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return COMMAND_RETURN_CLOSE;
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return COMMAND_RETURN_CLOSE;
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} else
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} else
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return 0;
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return 0;
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return 1;
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}
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}
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static void client_manager_register_read_fd(fd_set * fds, int *fdmax)
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static void client_manager_register_read_fd(fd_set * fds, int *fdmax)
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