decoder_thread: load APE replay gain from music files

This commit is contained in:
Max Kellermann 2010-11-18 22:36:58 +01:00
parent f6bbe1332f
commit 1ab46472ab
1 changed files with 15 additions and 0 deletions

View File

@ -24,6 +24,7 @@
#include "decoder_list.h"
#include "decoder_plugin.h"
#include "decoder_api.h"
#include "replay_gain_ape.h"
#include "input_stream.h"
#include "player_control.h"
#include "pipe.h"
@ -297,6 +298,18 @@ decoder_run_stream(struct decoder *decoder, const char *uri)
return success;
}
/**
* Attempt to load replay gain data, and pass it to
* decoder_replay_gain().
*/
static void
decoder_load_replay_gain(struct decoder *decoder, const char *path_fs)
{
struct replay_gain_info info;
if (replay_gain_ape_read(path_fs, &info))
decoder_replay_gain(decoder, &info);
}
/**
* Try decoding a file.
*/
@ -312,6 +325,8 @@ decoder_run_file(struct decoder *decoder, const char *path_fs)
decoder_unlock(dc);
decoder_load_replay_gain(decoder, path_fs);
while ((plugin = decoder_plugin_from_suffix(suffix, plugin)) != NULL) {
if (plugin->file_decode != NULL) {
decoder_lock(dc);