player/Control: convert total_play_time to FloatDuration

This commit is contained in:
Max Kellermann
2018-09-21 20:50:15 +02:00
parent 90f4e97751
commit 1a2012a97e
3 changed files with 4 additions and 4 deletions

View File

@@ -120,7 +120,7 @@ stats_print(Response &r, const Partition &partition)
#else
(unsigned)std::chrono::duration_cast<std::chrono::seconds>(std::chrono::steady_clock::now() - start_time).count(),
#endif
(unsigned long)(partition.pc.GetTotalPlayTime() + 0.5));
(unsigned long)(partition.pc.GetTotalPlayTime().count() + 0.5));
#ifdef ENABLE_DATABASE
const Database *db = partition.instance.database;