player/Control: convert total_play_time
to FloatDuration
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@@ -120,7 +120,7 @@ stats_print(Response &r, const Partition &partition)
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#else
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(unsigned)std::chrono::duration_cast<std::chrono::seconds>(std::chrono::steady_clock::now() - start_time).count(),
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#endif
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(unsigned long)(partition.pc.GetTotalPlayTime() + 0.5));
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(unsigned long)(partition.pc.GetTotalPlayTime().count() + 0.5));
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#ifdef ENABLE_DATABASE
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const Database *db = partition.instance.database;
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