Idle, GlobalEvents: use std::atomic::exchange()
Less overhead than fetch_and() for what we do.
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@ -59,7 +59,7 @@ GlobalEventCallback(G_GNUC_UNUSED GIOChannel *source,
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if (!GlobalEvents::wake_fd.Read())
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return true;
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const unsigned flags = GlobalEvents::flags.fetch_and(0);
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const unsigned flags = GlobalEvents::flags.exchange(0);
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for (unsigned i = 0; i < GlobalEvents::MAX; ++i)
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if (flags & (1u << i))
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@ -61,7 +61,7 @@ idle_add(unsigned flags)
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unsigned
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idle_get(void)
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{
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return idle_flags.fetch_and(0);
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return idle_flags.exchange(0);
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}
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const char*const*
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