DecoderInternal: don't wake up player in need_chunks
Nothing of interest happens here. No need to wake up the player.
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@ -50,7 +50,6 @@ need_chunks(DecoderControl &dc, bool do_wait)
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if (do_wait) {
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dc.Wait();
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dc.client_cond.signal();
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return dc.command;
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}
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