playlist/Queue: add one-shot to single mode
This commit is contained in:
parent
1fb358249b
commit
1628d801f9
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@ -947,6 +947,7 @@ endif
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libbasic_a_SOURCES = \
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src/ReplayGainConfig.hxx \
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src/ReplayGainMode.cxx src/ReplayGainMode.hxx \
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src/SingleMode.cxx src/SingleMode.hxx \
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src/ReplayGainInfo.cxx src/ReplayGainInfo.hxx
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# configuration library
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2
NEWS
2
NEWS
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@ -5,6 +5,8 @@ ver 0.21 (not yet released)
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- "outputs" prints the plugin name
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- "outputset" sets runtime attributes
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- close connection when client sends HTTP request
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* player
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- "one-shot" single mode
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* input
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- qobuz: new plugin to play Qobuz streams
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- tidal: new plugin to play Tidal streams
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@ -464,8 +464,8 @@
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<listitem>
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<para>
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<varname>single</varname>:
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<footnote id="since_0_15"><simpara>Introduced with <application>MPD</application> 0.15</simpara></footnote>
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<returnvalue>0 or 1</returnvalue>
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<footnote id="since_0_15"><simpara>Introduced with <application>MPD</application> 0.15 (oneshot introduced with 0.20)</simpara></footnote>
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<returnvalue>0, 1, or oneshot</returnvalue>
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</para>
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</listitem>
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<listitem>
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@ -109,6 +109,12 @@ Partition::SyncWithPlayer()
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playlist.SyncWithPlayer(pc);
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}
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void
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Partition::BorderPause()
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{
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playlist.BorderPause(pc);
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}
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void
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Partition::OnQueueModified()
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{
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@ -139,6 +145,12 @@ Partition::OnPlayerTagModified() noexcept
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EmitGlobalEvent(TAG_MODIFIED);
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}
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void
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Partition::OnBorderPause() noexcept
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{
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EmitGlobalEvent(BORDER_PAUSE);
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}
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void
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Partition::OnMixerVolumeChanged(gcc_unused Mixer &mixer, gcc_unused int volume)
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{
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@ -156,4 +168,7 @@ Partition::OnGlobalEvent(unsigned mask)
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if ((mask & TAG_MODIFIED) != 0)
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TagModified();
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if ((mask & BORDER_PAUSE) != 0)
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BorderPause();
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}
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@ -28,6 +28,7 @@
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#include "player/Control.hxx"
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#include "player/Listener.hxx"
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#include "ReplayGainMode.hxx"
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#include "SingleMode.hxx"
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#include "Chrono.hxx"
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#include "Compiler.h"
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@ -46,6 +47,7 @@ class ClientListener;
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struct Partition final : QueueListener, PlayerListener, MixerListener {
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static constexpr unsigned TAG_MODIFIED = 0x1;
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static constexpr unsigned SYNC_WITH_PLAYER = 0x2;
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static constexpr unsigned BORDER_PAUSE = 0x4;
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Instance &instance;
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@ -184,7 +186,7 @@ struct Partition final : QueueListener, PlayerListener, MixerListener {
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playlist.SetRandom(pc, new_value);
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}
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void SetSingle(bool new_value) {
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void SetSingle(SingleMode new_value) {
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playlist.SetSingle(pc, new_value);
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}
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@ -237,6 +239,12 @@ struct Partition final : QueueListener, PlayerListener, MixerListener {
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*/
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void SyncWithPlayer();
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/**
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* Border pause has just been enabled. Change single mode to off
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* if it was one-shot.
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*/
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void BorderPause();
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private:
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/* virtual methods from class QueueListener */
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void OnQueueModified() override;
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@ -246,6 +254,7 @@ private:
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/* virtual methods from class PlayerListener */
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void OnPlayerSync() noexcept override;
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void OnPlayerTagModified() noexcept override;
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void OnBorderPause() noexcept override;
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/* virtual methods from class MixerListener */
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void OnMixerVolumeChanged(Mixer &mixer, int volume) override;
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@ -0,0 +1,58 @@
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/*
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* Copyright 2003-2017 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "SingleMode.hxx"
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#include <stdexcept>
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#include <assert.h>
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#include <string.h>
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const char *
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SingleToString(SingleMode mode) noexcept
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{
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switch (mode) {
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case SingleMode::OFF:
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return "0";
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case SingleMode::ON:
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return "1";
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case SingleMode::ONE_SHOT:
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return "oneshot";
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}
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assert(false);
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gcc_unreachable();
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}
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SingleMode
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SingleFromString(const char *s)
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{
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assert(s != nullptr);
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if (strcmp(s, "0") == 0)
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return SingleMode::OFF;
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else if (strcmp(s, "1") == 0)
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return SingleMode::ON;
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else if (strcmp(s, "oneshot") == 0)
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return SingleMode::ONE_SHOT;
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else
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throw std::invalid_argument("Unrecognized single mode, expected 0, 1, or oneshot");
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}
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@ -0,0 +1,46 @@
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/*
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* Copyright 2003-2017 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_SINGLE_MODE_HXX
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#define MPD_SINGLE_MODE_HXX
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#include "Compiler.h"
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#include <stdint.h>
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enum class SingleMode : uint8_t {
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OFF,
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ON,
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ONE_SHOT,
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};
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/**
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* Return the string representation of a #SingleMode.
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*/
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gcc_pure
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const char *
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SingleToString(SingleMode mode) noexcept;
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/**
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* Parse a string to a #SingleMode. Throws std::invalid_argument on error.
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*/
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SingleMode
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SingleFromString(const char *s);
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#endif
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@ -23,6 +23,7 @@
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#include "CommandError.hxx"
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#include "queue/Playlist.hxx"
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#include "PlaylistPrint.hxx"
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#include "SingleMode.hxx"
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#include "client/Client.hxx"
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#include "client/Response.hxx"
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#include "mixer/Volume.hxx"
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@ -134,7 +135,7 @@ handle_status(Client &client, gcc_unused Request args, Response &r)
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r.Format(COMMAND_STATUS_REPEAT ": %i\n"
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COMMAND_STATUS_RANDOM ": %i\n"
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COMMAND_STATUS_SINGLE ": %i\n"
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COMMAND_STATUS_SINGLE ": %s\n"
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COMMAND_STATUS_CONSUME ": %i\n"
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COMMAND_STATUS_PLAYLIST ": %li\n"
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COMMAND_STATUS_PLAYLIST_LENGTH ": %i\n"
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@ -142,7 +143,7 @@ handle_status(Client &client, gcc_unused Request args, Response &r)
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COMMAND_STATUS_STATE ": %s\n",
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playlist.GetRepeat(),
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playlist.GetRandom(),
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playlist.GetSingle(),
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SingleToString(playlist.GetSingle()),
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playlist.GetConsume(),
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(unsigned long)playlist.GetVersion(),
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playlist.GetLength(),
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@ -218,8 +219,8 @@ handle_next(Client &client, gcc_unused Request args, gcc_unused Response &r)
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/* single mode is not considered when this is user who
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* wants to change song. */
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const bool single = playlist.queue.single;
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playlist.queue.single = false;
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const SingleMode single = playlist.queue.single;
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playlist.queue.single = SingleMode::OFF;
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AtScopeExit(&playlist, single) {
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playlist.queue.single = single;
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@ -248,8 +249,8 @@ handle_repeat(Client &client, Request args, gcc_unused Response &r)
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CommandResult
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handle_single(Client &client, Request args, gcc_unused Response &r)
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{
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bool status = args.ParseBool(0);
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client.GetPartition().SetSingle(status);
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auto new_mode = SingleFromString(args.front());
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client.GetPartition().SetSingle(new_mode);
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return CommandResult::OK;
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}
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@ -31,6 +31,11 @@ public:
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* The current song's tag has changed.
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*/
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virtual void OnPlayerTagModified() noexcept = 0;
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/**
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* Playback went into border pause.
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*/
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virtual void OnBorderPause() noexcept = 0;
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};
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#endif
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@ -930,6 +930,7 @@ Player::SongBorder() noexcept
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const bool border_pause = pc.ApplyBorderPause();
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if (border_pause) {
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paused = true;
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pc.listener.OnBorderPause();
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idle_add(IDLE_PLAYER);
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}
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}
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@ -23,6 +23,7 @@
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#include "PlaylistError.hxx"
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#include "player/Control.hxx"
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#include "DetachedSong.hxx"
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#include "SingleMode.hxx"
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#include "Log.hxx"
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#include <assert.h>
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@ -136,7 +137,7 @@ playlist::UpdateQueuedSong(PlayerControl &pc, const DetachedSong *prev)
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? queue.GetNextOrder(current)
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: 0;
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if (next_order == 0 && queue.random && !queue.single) {
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if (next_order == 0 && queue.random && queue.single == SingleMode::OFF) {
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/* shuffle the song order again, so we get a different
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order each time the playlist is played
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completely */
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@ -257,7 +258,7 @@ playlist::SetRepeat(PlayerControl &pc, bool status)
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queue.repeat = status;
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pc.LockSetBorderPause(queue.single && !queue.repeat);
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pc.LockSetBorderPause(queue.single != SingleMode::OFF && !queue.repeat);
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/* if the last song is currently being played, the "next song"
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might change when repeat mode is toggled */
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@ -277,14 +278,15 @@ playlist_order(playlist &playlist)
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}
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void
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playlist::SetSingle(PlayerControl &pc, bool status)
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playlist::SetSingle(PlayerControl &pc, SingleMode status)
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{
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if (status == queue.single)
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return;
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queue.single = status;
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pc.LockSetBorderPause(queue.single && !queue.repeat);
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pc.LockSetBorderPause(queue.single != SingleMode::OFF && !queue.repeat);
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/* if the last song is currently being played, the "next song"
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might change when single mode is toggled */
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@ -353,7 +355,7 @@ playlist::GetNextPosition() const noexcept
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if (current < 0)
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return -1;
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if (queue.single && queue.repeat)
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if (queue.single != SingleMode::OFF && queue.repeat)
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return queue.OrderToPosition(current);
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else if (queue.IsValidOrder(current + 1))
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return queue.OrderToPosition(current + 1);
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@ -362,3 +364,14 @@ playlist::GetNextPosition() const noexcept
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return -1;
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}
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void
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playlist::BorderPause(PlayerControl &pc)
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{
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if (queue.single == SingleMode::ONE_SHOT) {
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queue.single = SingleMode::OFF;
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pc.LockSetBorderPause(false);
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listener.OnQueueOptionsChanged();
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}
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}
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@ -20,6 +20,7 @@
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#ifndef MPD_PLAYLIST_HXX
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#define MPD_PLAYLIST_HXX
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#include "SingleMode.hxx"
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#include "queue/Queue.hxx"
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enum TagType : uint8_t;
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@ -133,6 +134,12 @@ struct playlist {
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*/
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void SyncWithPlayer(PlayerControl &pc);
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/**
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* This is the "BORDER_PAUSE" event handler. It is invoked by
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* the player thread whenever playback goes into border pause.
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*/
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void BorderPause(PlayerControl &pc);
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protected:
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/**
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* Called by all editing methods after a modification.
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@ -347,11 +354,11 @@ public:
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void SetRandom(PlayerControl &pc, bool new_value);
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bool GetSingle() const {
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SingleMode GetSingle() const {
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return queue.single;
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}
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void SetSingle(PlayerControl &pc, bool new_value);
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void SetSingle(PlayerControl &pc, SingleMode new_value);
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bool GetConsume() const {
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return queue.consume;
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@ -26,6 +26,7 @@
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#include "PlaylistState.hxx"
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#include "PlaylistError.hxx"
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#include "Playlist.hxx"
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#include "SingleMode.hxx"
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#include "queue/QueueSave.hxx"
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#include "fs/io/TextFile.hxx"
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#include "fs/io/BufferedOutputStream.hxx"
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@ -88,7 +89,8 @@ playlist_state_save(BufferedOutputStream &os, const struct playlist &playlist,
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os.Format(PLAYLIST_STATE_FILE_RANDOM "%i\n", playlist.queue.random);
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os.Format(PLAYLIST_STATE_FILE_REPEAT "%i\n", playlist.queue.repeat);
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os.Format(PLAYLIST_STATE_FILE_SINGLE "%i\n", playlist.queue.single);
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os.Format(PLAYLIST_STATE_FILE_SINGLE "%i\n",
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(int)playlist.queue.single);
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os.Format(PLAYLIST_STATE_FILE_CONSUME "%i\n", playlist.queue.consume);
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os.Format(PLAYLIST_STATE_FILE_CROSSFADE "%i\n",
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(int)pc.GetCrossFade());
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@ -153,7 +155,7 @@ playlist_state_restore(const char *line, TextFile &file,
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} else if ((p = StringAfterPrefix(line, PLAYLIST_STATE_FILE_REPEAT))) {
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playlist.SetRepeat(pc, StringIsEqual(p, "1"));
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} else if ((p = StringAfterPrefix(line, PLAYLIST_STATE_FILE_SINGLE))) {
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playlist.SetSingle(pc, StringIsEqual(p, "1"));
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playlist.SetSingle(pc, SingleFromString(p));
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} else if ((p = StringAfterPrefix(line, PLAYLIST_STATE_FILE_CONSUME))) {
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playlist.SetConsume(StringIsEqual(p, "1"));
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} else if ((p = StringAfterPrefix(line, PLAYLIST_STATE_FILE_CROSSFADE))) {
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@ -233,9 +235,10 @@ playlist_state_get_hash(const playlist &playlist,
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: 0) ^
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((int)pc.GetCrossFade() << 20) ^
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(unsigned(player_status.state) << 24) ^
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/* note that this takes 2 bits */
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((int)playlist.queue.single << 25) ^
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(playlist.queue.random << 27) ^
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(playlist.queue.repeat << 28) ^
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(playlist.queue.single << 29) ^
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(playlist.queue.consume << 30) ^
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(playlist.queue.random << 31);
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}
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@ -42,7 +42,7 @@ Queue::GetNextOrder(unsigned _order) const noexcept
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{
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assert(_order < length);
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if (single && repeat && !consume)
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if (single != SingleMode::OFF && repeat && !consume)
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return _order;
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else if (_order + 1 < length)
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return _order + 1;
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@ -22,6 +22,7 @@
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#include "Compiler.h"
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#include "IdTable.hxx"
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#include "SingleMode.hxx"
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#include "util/LazyRandomEngine.hxx"
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#include <algorithm>
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@ -92,7 +93,7 @@ struct Queue {
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bool repeat = false;
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/** play only current song. */
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bool single = false;
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SingleMode single = SingleMode::OFF;
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/** remove each played files. */
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bool consume = false;
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