playlist/Queue: add one-shot to single mode

This commit is contained in:
Patryk Hachuła 2018-02-05 17:13:00 +01:00 committed by Max Kellermann
parent 1fb358249b
commit 1628d801f9
15 changed files with 183 additions and 21 deletions

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@ -947,6 +947,7 @@ endif
libbasic_a_SOURCES = \ libbasic_a_SOURCES = \
src/ReplayGainConfig.hxx \ src/ReplayGainConfig.hxx \
src/ReplayGainMode.cxx src/ReplayGainMode.hxx \ src/ReplayGainMode.cxx src/ReplayGainMode.hxx \
src/SingleMode.cxx src/SingleMode.hxx \
src/ReplayGainInfo.cxx src/ReplayGainInfo.hxx src/ReplayGainInfo.cxx src/ReplayGainInfo.hxx
# configuration library # configuration library

2
NEWS
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@ -5,6 +5,8 @@ ver 0.21 (not yet released)
- "outputs" prints the plugin name - "outputs" prints the plugin name
- "outputset" sets runtime attributes - "outputset" sets runtime attributes
- close connection when client sends HTTP request - close connection when client sends HTTP request
* player
- "one-shot" single mode
* input * input
- qobuz: new plugin to play Qobuz streams - qobuz: new plugin to play Qobuz streams
- tidal: new plugin to play Tidal streams - tidal: new plugin to play Tidal streams

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@ -464,8 +464,8 @@
<listitem> <listitem>
<para> <para>
<varname>single</varname>: <varname>single</varname>:
<footnote id="since_0_15"><simpara>Introduced with <application>MPD</application> 0.15</simpara></footnote> <footnote id="since_0_15"><simpara>Introduced with <application>MPD</application> 0.15 (oneshot introduced with 0.20)</simpara></footnote>
<returnvalue>0 or 1</returnvalue> <returnvalue>0, 1, or oneshot</returnvalue>
</para> </para>
</listitem> </listitem>
<listitem> <listitem>

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@ -109,6 +109,12 @@ Partition::SyncWithPlayer()
playlist.SyncWithPlayer(pc); playlist.SyncWithPlayer(pc);
} }
void
Partition::BorderPause()
{
playlist.BorderPause(pc);
}
void void
Partition::OnQueueModified() Partition::OnQueueModified()
{ {
@ -139,6 +145,12 @@ Partition::OnPlayerTagModified() noexcept
EmitGlobalEvent(TAG_MODIFIED); EmitGlobalEvent(TAG_MODIFIED);
} }
void
Partition::OnBorderPause() noexcept
{
EmitGlobalEvent(BORDER_PAUSE);
}
void void
Partition::OnMixerVolumeChanged(gcc_unused Mixer &mixer, gcc_unused int volume) Partition::OnMixerVolumeChanged(gcc_unused Mixer &mixer, gcc_unused int volume)
{ {
@ -156,4 +168,7 @@ Partition::OnGlobalEvent(unsigned mask)
if ((mask & TAG_MODIFIED) != 0) if ((mask & TAG_MODIFIED) != 0)
TagModified(); TagModified();
if ((mask & BORDER_PAUSE) != 0)
BorderPause();
} }

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@ -28,6 +28,7 @@
#include "player/Control.hxx" #include "player/Control.hxx"
#include "player/Listener.hxx" #include "player/Listener.hxx"
#include "ReplayGainMode.hxx" #include "ReplayGainMode.hxx"
#include "SingleMode.hxx"
#include "Chrono.hxx" #include "Chrono.hxx"
#include "Compiler.h" #include "Compiler.h"
@ -46,6 +47,7 @@ class ClientListener;
struct Partition final : QueueListener, PlayerListener, MixerListener { struct Partition final : QueueListener, PlayerListener, MixerListener {
static constexpr unsigned TAG_MODIFIED = 0x1; static constexpr unsigned TAG_MODIFIED = 0x1;
static constexpr unsigned SYNC_WITH_PLAYER = 0x2; static constexpr unsigned SYNC_WITH_PLAYER = 0x2;
static constexpr unsigned BORDER_PAUSE = 0x4;
Instance &instance; Instance &instance;
@ -184,7 +186,7 @@ struct Partition final : QueueListener, PlayerListener, MixerListener {
playlist.SetRandom(pc, new_value); playlist.SetRandom(pc, new_value);
} }
void SetSingle(bool new_value) { void SetSingle(SingleMode new_value) {
playlist.SetSingle(pc, new_value); playlist.SetSingle(pc, new_value);
} }
@ -237,6 +239,12 @@ struct Partition final : QueueListener, PlayerListener, MixerListener {
*/ */
void SyncWithPlayer(); void SyncWithPlayer();
/**
* Border pause has just been enabled. Change single mode to off
* if it was one-shot.
*/
void BorderPause();
private: private:
/* virtual methods from class QueueListener */ /* virtual methods from class QueueListener */
void OnQueueModified() override; void OnQueueModified() override;
@ -246,6 +254,7 @@ private:
/* virtual methods from class PlayerListener */ /* virtual methods from class PlayerListener */
void OnPlayerSync() noexcept override; void OnPlayerSync() noexcept override;
void OnPlayerTagModified() noexcept override; void OnPlayerTagModified() noexcept override;
void OnBorderPause() noexcept override;
/* virtual methods from class MixerListener */ /* virtual methods from class MixerListener */
void OnMixerVolumeChanged(Mixer &mixer, int volume) override; void OnMixerVolumeChanged(Mixer &mixer, int volume) override;

58
src/SingleMode.cxx Normal file
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@ -0,0 +1,58 @@
/*
* Copyright 2003-2017 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "SingleMode.hxx"
#include <stdexcept>
#include <assert.h>
#include <string.h>
const char *
SingleToString(SingleMode mode) noexcept
{
switch (mode) {
case SingleMode::OFF:
return "0";
case SingleMode::ON:
return "1";
case SingleMode::ONE_SHOT:
return "oneshot";
}
assert(false);
gcc_unreachable();
}
SingleMode
SingleFromString(const char *s)
{
assert(s != nullptr);
if (strcmp(s, "0") == 0)
return SingleMode::OFF;
else if (strcmp(s, "1") == 0)
return SingleMode::ON;
else if (strcmp(s, "oneshot") == 0)
return SingleMode::ONE_SHOT;
else
throw std::invalid_argument("Unrecognized single mode, expected 0, 1, or oneshot");
}

46
src/SingleMode.hxx Normal file
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@ -0,0 +1,46 @@
/*
* Copyright 2003-2017 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPD_SINGLE_MODE_HXX
#define MPD_SINGLE_MODE_HXX
#include "Compiler.h"
#include <stdint.h>
enum class SingleMode : uint8_t {
OFF,
ON,
ONE_SHOT,
};
/**
* Return the string representation of a #SingleMode.
*/
gcc_pure
const char *
SingleToString(SingleMode mode) noexcept;
/**
* Parse a string to a #SingleMode. Throws std::invalid_argument on error.
*/
SingleMode
SingleFromString(const char *s);
#endif

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@ -23,6 +23,7 @@
#include "CommandError.hxx" #include "CommandError.hxx"
#include "queue/Playlist.hxx" #include "queue/Playlist.hxx"
#include "PlaylistPrint.hxx" #include "PlaylistPrint.hxx"
#include "SingleMode.hxx"
#include "client/Client.hxx" #include "client/Client.hxx"
#include "client/Response.hxx" #include "client/Response.hxx"
#include "mixer/Volume.hxx" #include "mixer/Volume.hxx"
@ -134,7 +135,7 @@ handle_status(Client &client, gcc_unused Request args, Response &r)
r.Format(COMMAND_STATUS_REPEAT ": %i\n" r.Format(COMMAND_STATUS_REPEAT ": %i\n"
COMMAND_STATUS_RANDOM ": %i\n" COMMAND_STATUS_RANDOM ": %i\n"
COMMAND_STATUS_SINGLE ": %i\n" COMMAND_STATUS_SINGLE ": %s\n"
COMMAND_STATUS_CONSUME ": %i\n" COMMAND_STATUS_CONSUME ": %i\n"
COMMAND_STATUS_PLAYLIST ": %li\n" COMMAND_STATUS_PLAYLIST ": %li\n"
COMMAND_STATUS_PLAYLIST_LENGTH ": %i\n" COMMAND_STATUS_PLAYLIST_LENGTH ": %i\n"
@ -142,7 +143,7 @@ handle_status(Client &client, gcc_unused Request args, Response &r)
COMMAND_STATUS_STATE ": %s\n", COMMAND_STATUS_STATE ": %s\n",
playlist.GetRepeat(), playlist.GetRepeat(),
playlist.GetRandom(), playlist.GetRandom(),
playlist.GetSingle(), SingleToString(playlist.GetSingle()),
playlist.GetConsume(), playlist.GetConsume(),
(unsigned long)playlist.GetVersion(), (unsigned long)playlist.GetVersion(),
playlist.GetLength(), playlist.GetLength(),
@ -218,8 +219,8 @@ handle_next(Client &client, gcc_unused Request args, gcc_unused Response &r)
/* single mode is not considered when this is user who /* single mode is not considered when this is user who
* wants to change song. */ * wants to change song. */
const bool single = playlist.queue.single; const SingleMode single = playlist.queue.single;
playlist.queue.single = false; playlist.queue.single = SingleMode::OFF;
AtScopeExit(&playlist, single) { AtScopeExit(&playlist, single) {
playlist.queue.single = single; playlist.queue.single = single;
@ -248,8 +249,8 @@ handle_repeat(Client &client, Request args, gcc_unused Response &r)
CommandResult CommandResult
handle_single(Client &client, Request args, gcc_unused Response &r) handle_single(Client &client, Request args, gcc_unused Response &r)
{ {
bool status = args.ParseBool(0); auto new_mode = SingleFromString(args.front());
client.GetPartition().SetSingle(status); client.GetPartition().SetSingle(new_mode);
return CommandResult::OK; return CommandResult::OK;
} }

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@ -31,6 +31,11 @@ public:
* The current song's tag has changed. * The current song's tag has changed.
*/ */
virtual void OnPlayerTagModified() noexcept = 0; virtual void OnPlayerTagModified() noexcept = 0;
/**
* Playback went into border pause.
*/
virtual void OnBorderPause() noexcept = 0;
}; };
#endif #endif

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@ -930,6 +930,7 @@ Player::SongBorder() noexcept
const bool border_pause = pc.ApplyBorderPause(); const bool border_pause = pc.ApplyBorderPause();
if (border_pause) { if (border_pause) {
paused = true; paused = true;
pc.listener.OnBorderPause();
idle_add(IDLE_PLAYER); idle_add(IDLE_PLAYER);
} }
} }

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@ -23,6 +23,7 @@
#include "PlaylistError.hxx" #include "PlaylistError.hxx"
#include "player/Control.hxx" #include "player/Control.hxx"
#include "DetachedSong.hxx" #include "DetachedSong.hxx"
#include "SingleMode.hxx"
#include "Log.hxx" #include "Log.hxx"
#include <assert.h> #include <assert.h>
@ -136,7 +137,7 @@ playlist::UpdateQueuedSong(PlayerControl &pc, const DetachedSong *prev)
? queue.GetNextOrder(current) ? queue.GetNextOrder(current)
: 0; : 0;
if (next_order == 0 && queue.random && !queue.single) { if (next_order == 0 && queue.random && queue.single == SingleMode::OFF) {
/* shuffle the song order again, so we get a different /* shuffle the song order again, so we get a different
order each time the playlist is played order each time the playlist is played
completely */ completely */
@ -257,7 +258,7 @@ playlist::SetRepeat(PlayerControl &pc, bool status)
queue.repeat = status; queue.repeat = status;
pc.LockSetBorderPause(queue.single && !queue.repeat); pc.LockSetBorderPause(queue.single != SingleMode::OFF && !queue.repeat);
/* if the last song is currently being played, the "next song" /* if the last song is currently being played, the "next song"
might change when repeat mode is toggled */ might change when repeat mode is toggled */
@ -277,14 +278,15 @@ playlist_order(playlist &playlist)
} }
void void
playlist::SetSingle(PlayerControl &pc, bool status) playlist::SetSingle(PlayerControl &pc, SingleMode status)
{ {
if (status == queue.single) if (status == queue.single)
return; return;
queue.single = status; queue.single = status;
pc.LockSetBorderPause(queue.single && !queue.repeat);
pc.LockSetBorderPause(queue.single != SingleMode::OFF && !queue.repeat);
/* if the last song is currently being played, the "next song" /* if the last song is currently being played, the "next song"
might change when single mode is toggled */ might change when single mode is toggled */
@ -353,7 +355,7 @@ playlist::GetNextPosition() const noexcept
if (current < 0) if (current < 0)
return -1; return -1;
if (queue.single && queue.repeat) if (queue.single != SingleMode::OFF && queue.repeat)
return queue.OrderToPosition(current); return queue.OrderToPosition(current);
else if (queue.IsValidOrder(current + 1)) else if (queue.IsValidOrder(current + 1))
return queue.OrderToPosition(current + 1); return queue.OrderToPosition(current + 1);
@ -362,3 +364,14 @@ playlist::GetNextPosition() const noexcept
return -1; return -1;
} }
void
playlist::BorderPause(PlayerControl &pc)
{
if (queue.single == SingleMode::ONE_SHOT) {
queue.single = SingleMode::OFF;
pc.LockSetBorderPause(false);
listener.OnQueueOptionsChanged();
}
}

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@ -20,6 +20,7 @@
#ifndef MPD_PLAYLIST_HXX #ifndef MPD_PLAYLIST_HXX
#define MPD_PLAYLIST_HXX #define MPD_PLAYLIST_HXX
#include "SingleMode.hxx"
#include "queue/Queue.hxx" #include "queue/Queue.hxx"
enum TagType : uint8_t; enum TagType : uint8_t;
@ -133,6 +134,12 @@ struct playlist {
*/ */
void SyncWithPlayer(PlayerControl &pc); void SyncWithPlayer(PlayerControl &pc);
/**
* This is the "BORDER_PAUSE" event handler. It is invoked by
* the player thread whenever playback goes into border pause.
*/
void BorderPause(PlayerControl &pc);
protected: protected:
/** /**
* Called by all editing methods after a modification. * Called by all editing methods after a modification.
@ -347,11 +354,11 @@ public:
void SetRandom(PlayerControl &pc, bool new_value); void SetRandom(PlayerControl &pc, bool new_value);
bool GetSingle() const { SingleMode GetSingle() const {
return queue.single; return queue.single;
} }
void SetSingle(PlayerControl &pc, bool new_value); void SetSingle(PlayerControl &pc, SingleMode new_value);
bool GetConsume() const { bool GetConsume() const {
return queue.consume; return queue.consume;

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@ -26,6 +26,7 @@
#include "PlaylistState.hxx" #include "PlaylistState.hxx"
#include "PlaylistError.hxx" #include "PlaylistError.hxx"
#include "Playlist.hxx" #include "Playlist.hxx"
#include "SingleMode.hxx"
#include "queue/QueueSave.hxx" #include "queue/QueueSave.hxx"
#include "fs/io/TextFile.hxx" #include "fs/io/TextFile.hxx"
#include "fs/io/BufferedOutputStream.hxx" #include "fs/io/BufferedOutputStream.hxx"
@ -88,7 +89,8 @@ playlist_state_save(BufferedOutputStream &os, const struct playlist &playlist,
os.Format(PLAYLIST_STATE_FILE_RANDOM "%i\n", playlist.queue.random); os.Format(PLAYLIST_STATE_FILE_RANDOM "%i\n", playlist.queue.random);
os.Format(PLAYLIST_STATE_FILE_REPEAT "%i\n", playlist.queue.repeat); os.Format(PLAYLIST_STATE_FILE_REPEAT "%i\n", playlist.queue.repeat);
os.Format(PLAYLIST_STATE_FILE_SINGLE "%i\n", playlist.queue.single); os.Format(PLAYLIST_STATE_FILE_SINGLE "%i\n",
(int)playlist.queue.single);
os.Format(PLAYLIST_STATE_FILE_CONSUME "%i\n", playlist.queue.consume); os.Format(PLAYLIST_STATE_FILE_CONSUME "%i\n", playlist.queue.consume);
os.Format(PLAYLIST_STATE_FILE_CROSSFADE "%i\n", os.Format(PLAYLIST_STATE_FILE_CROSSFADE "%i\n",
(int)pc.GetCrossFade()); (int)pc.GetCrossFade());
@ -153,7 +155,7 @@ playlist_state_restore(const char *line, TextFile &file,
} else if ((p = StringAfterPrefix(line, PLAYLIST_STATE_FILE_REPEAT))) { } else if ((p = StringAfterPrefix(line, PLAYLIST_STATE_FILE_REPEAT))) {
playlist.SetRepeat(pc, StringIsEqual(p, "1")); playlist.SetRepeat(pc, StringIsEqual(p, "1"));
} else if ((p = StringAfterPrefix(line, PLAYLIST_STATE_FILE_SINGLE))) { } else if ((p = StringAfterPrefix(line, PLAYLIST_STATE_FILE_SINGLE))) {
playlist.SetSingle(pc, StringIsEqual(p, "1")); playlist.SetSingle(pc, SingleFromString(p));
} else if ((p = StringAfterPrefix(line, PLAYLIST_STATE_FILE_CONSUME))) { } else if ((p = StringAfterPrefix(line, PLAYLIST_STATE_FILE_CONSUME))) {
playlist.SetConsume(StringIsEqual(p, "1")); playlist.SetConsume(StringIsEqual(p, "1"));
} else if ((p = StringAfterPrefix(line, PLAYLIST_STATE_FILE_CROSSFADE))) { } else if ((p = StringAfterPrefix(line, PLAYLIST_STATE_FILE_CROSSFADE))) {
@ -233,9 +235,10 @@ playlist_state_get_hash(const playlist &playlist,
: 0) ^ : 0) ^
((int)pc.GetCrossFade() << 20) ^ ((int)pc.GetCrossFade() << 20) ^
(unsigned(player_status.state) << 24) ^ (unsigned(player_status.state) << 24) ^
/* note that this takes 2 bits */
((int)playlist.queue.single << 25) ^
(playlist.queue.random << 27) ^ (playlist.queue.random << 27) ^
(playlist.queue.repeat << 28) ^ (playlist.queue.repeat << 28) ^
(playlist.queue.single << 29) ^
(playlist.queue.consume << 30) ^ (playlist.queue.consume << 30) ^
(playlist.queue.random << 31); (playlist.queue.random << 31);
} }

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@ -42,7 +42,7 @@ Queue::GetNextOrder(unsigned _order) const noexcept
{ {
assert(_order < length); assert(_order < length);
if (single && repeat && !consume) if (single != SingleMode::OFF && repeat && !consume)
return _order; return _order;
else if (_order + 1 < length) else if (_order + 1 < length)
return _order + 1; return _order + 1;

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@ -22,6 +22,7 @@
#include "Compiler.h" #include "Compiler.h"
#include "IdTable.hxx" #include "IdTable.hxx"
#include "SingleMode.hxx"
#include "util/LazyRandomEngine.hxx" #include "util/LazyRandomEngine.hxx"
#include <algorithm> #include <algorithm>
@ -92,7 +93,7 @@ struct Queue {
bool repeat = false; bool repeat = false;
/** play only current song. */ /** play only current song. */
bool single = false; SingleMode single = SingleMode::OFF;
/** remove each played files. */ /** remove each played files. */
bool consume = false; bool consume = false;