pass pc to player_task()
Another global variable cleanup patch. git-svn-id: https://svn.musicpd.org/mpd/trunk@7321 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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committed by
Eric Wong

parent
8098d8ff8e
commit
1465bfab82
@@ -51,9 +51,9 @@ void player_sleep(PlayerControl *pc)
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notifyWait(&pc->notify);
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}
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static void * player_task(mpd_unused void *unused)
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static void * player_task(void *arg)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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PlayerControl *pc = arg;
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notifyEnter(&pc->notify);
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@@ -86,14 +86,14 @@ static void * player_task(mpd_unused void *unused)
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return NULL;
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}
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void playerInit(void)
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void playerInit(PlayerControl * pc)
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{
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pthread_attr_t attr;
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pthread_t player_thread;
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pthread_attr_init(&attr);
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pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
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if (pthread_create(&player_thread, &attr, player_task, NULL))
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if (pthread_create(&player_thread, &attr, player_task, pc))
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FATAL("Failed to spawn player task: %s\n", strerror(errno));
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}
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