close audio device on pause, after we say we have paused, makes pause seem

more responsive

git-svn-id: https://svn.musicpd.org/mpd/trunk@504 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This commit is contained in:
Warren Dukes 2004-03-26 22:25:01 +00:00
parent 7c861b334b
commit 12d19cccd2
2 changed files with 2 additions and 9 deletions

View File

@ -180,10 +180,7 @@ void decodeSeek(PlayerControl * pc, AudioFormat * af, DecoderControl * dc,
} \
if(pc->pause) { \
pause = !pause; \
if(pause) { \
finishAudio(); \
pc->state = PLAYER_STATE_PAUSE; \
} \
if(pause) pc->state = PLAYER_STATE_PAUSE; \
else { \
if(initAudio(NULL)<0) { \
strncpy(pc->erroredFile,pc->file,MAXPATHLEN); \
@ -195,6 +192,7 @@ void decodeSeek(PlayerControl * pc, AudioFormat * af, DecoderControl * dc,
} \
pc->pause = 0; \
kill(getppid(),SIGUSR1); \
if(pause) finishAudio(); \
} \
if(pc->seek) { \
pc->totalPlayTime+= pc->elapsedTime-pc->beginTime; \

View File

@ -23,7 +23,6 @@
#include "tag.h"
#include "conf.h"
#include "directory.h"
#include "stats.h"
#include "log.h"
#include "path.h"
#include "utils.h"
@ -642,13 +641,11 @@ int stopPlaylist(FILE * fp) {
playlist.queued = -1;
playlist_state = PLAYLIST_STATE_STOP;
playlist_noGoToNext = 0;
/*stats.playTime+=getPlayerElapsedTime();*/
if(playlist.random) randomizeOrder(0,playlist.length-1);
return 0;
}
int playPlaylistOrderNumber(FILE * fp, int orderNum) {
/*stats.songsPlayed++;*/
if(playerStop(fp)<0) return -1;
@ -743,11 +740,9 @@ int nextSongInPlaylist(FILE * fp) {
playlist_stopOnError = 0;
if(playlist.current<playlist.length-1) {
/*stats.playTime+=getPlayerElapsedTime();*/
return playPlaylistOrderNumber(fp,playlist.current+1);
}
else if(playlist.length && playlist.repeat) {
/*stats.playTime+=getPlayerElapsedTime();*/
if(playlist.random) randomizeOrder(0,playlist.length-1);
return playPlaylistOrderNumber(fp,0);
}