close audio device on pause, after we say we have paused, makes pause seem
more responsive git-svn-id: https://svn.musicpd.org/mpd/trunk@504 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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7c861b334b
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@ -180,10 +180,7 @@ void decodeSeek(PlayerControl * pc, AudioFormat * af, DecoderControl * dc,
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} \
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} \
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if(pc->pause) { \
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if(pc->pause) { \
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pause = !pause; \
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pause = !pause; \
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if(pause) { \
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if(pause) pc->state = PLAYER_STATE_PAUSE; \
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finishAudio(); \
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pc->state = PLAYER_STATE_PAUSE; \
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} \
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else { \
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else { \
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if(initAudio(NULL)<0) { \
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if(initAudio(NULL)<0) { \
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strncpy(pc->erroredFile,pc->file,MAXPATHLEN); \
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strncpy(pc->erroredFile,pc->file,MAXPATHLEN); \
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@ -195,6 +192,7 @@ void decodeSeek(PlayerControl * pc, AudioFormat * af, DecoderControl * dc,
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} \
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} \
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pc->pause = 0; \
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pc->pause = 0; \
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kill(getppid(),SIGUSR1); \
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kill(getppid(),SIGUSR1); \
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if(pause) finishAudio(); \
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} \
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} \
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if(pc->seek) { \
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if(pc->seek) { \
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pc->totalPlayTime+= pc->elapsedTime-pc->beginTime; \
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pc->totalPlayTime+= pc->elapsedTime-pc->beginTime; \
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@ -23,7 +23,6 @@
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#include "tag.h"
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#include "tag.h"
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#include "conf.h"
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#include "conf.h"
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#include "directory.h"
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#include "directory.h"
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#include "stats.h"
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#include "log.h"
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#include "log.h"
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#include "path.h"
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#include "path.h"
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#include "utils.h"
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#include "utils.h"
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@ -642,13 +641,11 @@ int stopPlaylist(FILE * fp) {
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playlist.queued = -1;
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playlist.queued = -1;
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playlist_state = PLAYLIST_STATE_STOP;
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playlist_state = PLAYLIST_STATE_STOP;
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playlist_noGoToNext = 0;
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playlist_noGoToNext = 0;
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/*stats.playTime+=getPlayerElapsedTime();*/
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if(playlist.random) randomizeOrder(0,playlist.length-1);
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if(playlist.random) randomizeOrder(0,playlist.length-1);
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return 0;
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return 0;
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}
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}
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int playPlaylistOrderNumber(FILE * fp, int orderNum) {
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int playPlaylistOrderNumber(FILE * fp, int orderNum) {
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/*stats.songsPlayed++;*/
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if(playerStop(fp)<0) return -1;
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if(playerStop(fp)<0) return -1;
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@ -743,11 +740,9 @@ int nextSongInPlaylist(FILE * fp) {
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playlist_stopOnError = 0;
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playlist_stopOnError = 0;
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if(playlist.current<playlist.length-1) {
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if(playlist.current<playlist.length-1) {
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/*stats.playTime+=getPlayerElapsedTime();*/
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return playPlaylistOrderNumber(fp,playlist.current+1);
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return playPlaylistOrderNumber(fp,playlist.current+1);
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}
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}
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else if(playlist.length && playlist.repeat) {
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else if(playlist.length && playlist.repeat) {
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/*stats.playTime+=getPlayerElapsedTime();*/
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if(playlist.random) randomizeOrder(0,playlist.length-1);
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if(playlist.random) randomizeOrder(0,playlist.length-1);
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return playPlaylistOrderNumber(fp,0);
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return playPlaylistOrderNumber(fp,0);
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}
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}
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