Queue*: move to queue/
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378
src/queue/Queue.hxx
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378
src/queue/Queue.hxx
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/*
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* Copyright (C) 2003-2014 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_QUEUE_HXX
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#define MPD_QUEUE_HXX
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#include "Compiler.h"
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#include "IdTable.hxx"
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#include "util/LazyRandomEngine.hxx"
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#include <algorithm>
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#include <assert.h>
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#include <stdint.h>
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class DetachedSong;
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/**
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* A queue of songs. This is the backend of the playlist: it contains
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* an ordered list of songs.
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*
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* Songs can be addressed in three possible ways:
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*
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* - the position in the queue
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* - the unique id (which stays the same, regardless of moves)
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* - the order number (which only differs from "position" in random mode)
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*/
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struct Queue {
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/**
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* reserve max_length * HASH_MULT elements in the id
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* number space
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*/
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static constexpr unsigned HASH_MULT = 4;
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/**
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* One element of the queue: basically a song plus some queue specific
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* information attached.
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*/
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struct Item {
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DetachedSong *song;
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/** the unique id of this item in the queue */
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unsigned id;
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/** when was this item last changed? */
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uint32_t version;
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/**
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* The priority of this item, between 0 and 255. High
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* priority value means that this song gets played first in
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* "random" mode.
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*/
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uint8_t priority;
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};
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/** configured maximum length of the queue */
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unsigned max_length;
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/** number of songs in the queue */
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unsigned length;
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/** the current version number */
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uint32_t version;
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/** all songs in "position" order */
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Item *items;
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/** map order numbers to positions */
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unsigned *order;
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/** map song ids to positions */
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IdTable id_table;
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/** repeat playback when the end of the queue has been
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reached? */
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bool repeat;
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/** play only current song. */
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bool single;
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/** remove each played files. */
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bool consume;
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/** play back songs in random order? */
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bool random;
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/** random number generator for shuffle and random mode */
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LazyRandomEngine rand;
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explicit Queue(unsigned max_length);
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/**
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* Deinitializes a queue object. It does not free the queue
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* pointer itself.
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*/
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~Queue();
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Queue(const Queue &) = delete;
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Queue &operator=(const Queue &) = delete;
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unsigned GetLength() const {
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assert(length <= max_length);
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return length;
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}
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/**
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* Determine if the queue is empty, i.e. there are no songs.
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*/
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bool IsEmpty() const {
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return length == 0;
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}
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/**
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* Determine if the maximum number of songs has been reached.
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*/
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bool IsFull() const {
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assert(length <= max_length);
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return length >= max_length;
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}
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/**
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* Is that a valid position number?
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*/
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bool IsValidPosition(unsigned position) const {
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return position < length;
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}
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/**
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* Is that a valid order number?
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*/
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bool IsValidOrder(unsigned _order) const {
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return _order < length;
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}
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int IdToPosition(unsigned id) const {
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return id_table.IdToPosition(id);
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}
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int PositionToId(unsigned position) const
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{
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assert(position < length);
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return items[position].id;
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}
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gcc_pure
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unsigned OrderToPosition(unsigned _order) const {
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assert(_order < length);
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return order[_order];
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}
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gcc_pure
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unsigned PositionToOrder(unsigned position) const {
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assert(position < length);
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for (unsigned i = 0;; ++i) {
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assert(i < length);
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if (order[i] == position)
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return i;
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}
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}
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gcc_pure
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uint8_t GetPriorityAtPosition(unsigned position) const {
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assert(position < length);
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return items[position].priority;
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}
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const Item &GetOrderItem(unsigned i) const {
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assert(IsValidOrder(i));
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return items[OrderToPosition(i)];
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}
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uint8_t GetOrderPriority(unsigned i) const {
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return GetOrderItem(i).priority;
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}
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/**
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* Returns the song at the specified position.
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*/
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DetachedSong &Get(unsigned position) const {
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assert(position < length);
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return *items[position].song;
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}
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/**
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* Returns the song at the specified order number.
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*/
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DetachedSong &GetOrder(unsigned _order) const {
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return Get(OrderToPosition(_order));
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}
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/**
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* Is the song at the specified position newer than the specified
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* version?
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*/
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bool IsNewerAtPosition(unsigned position, uint32_t _version) const {
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assert(position < length);
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return _version > version ||
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items[position].version >= _version ||
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items[position].version == 0;
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}
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/**
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* Returns the order number following the specified one. This takes
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* end of queue and "repeat" mode into account.
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*
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* @return the next order number, or -1 to stop playback
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*/
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gcc_pure
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int GetNextOrder(unsigned order) const;
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/**
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* Increments the queue's version number. This handles integer
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* overflow well.
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*/
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void IncrementVersion();
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/**
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* Marks the specified song as "modified". Call
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* IncrementVersion() after all modifications have been made.
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* number.
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*/
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void ModifyAtPosition(unsigned position) {
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assert(position < length);
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items[position].version = version;
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}
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/**
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* Marks the specified song as "modified". Call
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* IncrementVersion() after all modifications have been made.
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* number.
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*/
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void ModifyAtOrder(unsigned order);
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/**
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* Appends a song to the queue and returns its position. Prior to
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* that, the caller must check if the queue is already full.
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*
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* If a song is not in the database (determined by
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* Song::IsInDatabase()), it is freed when removed from the
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* queue.
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*
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* @param priority the priority of this new queue item
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*/
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unsigned Append(DetachedSong &&song, uint8_t priority);
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/**
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* Swaps two songs, addressed by their position.
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*/
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void SwapPositions(unsigned position1, unsigned position2);
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/**
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* Swaps two songs, addressed by their order number.
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*/
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void SwapOrders(unsigned order1, unsigned order2) {
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std::swap(order[order1], order[order2]);
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}
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/**
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* Moves a song to a new position.
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*/
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void MovePostion(unsigned from, unsigned to);
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/**
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* Moves a range of songs to a new position.
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*/
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void MoveRange(unsigned start, unsigned end, unsigned to);
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/**
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* Removes a song from the playlist.
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*/
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void DeletePosition(unsigned position);
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/**
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* Removes all songs from the playlist.
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*/
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void Clear();
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/**
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* Initializes the "order" array, and restores "normal" order.
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*/
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void RestoreOrder() {
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for (unsigned i = 0; i < length; ++i)
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order[i] = i;
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}
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/**
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* Shuffle the order of items in the specified range, ignoring
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* their priorities.
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*/
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void ShuffleOrderRange(unsigned start, unsigned end);
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/**
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* Shuffle the order of items in the specified range, taking their
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* priorities into account.
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*/
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void ShuffleOrderRangeWithPriority(unsigned start, unsigned end);
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/**
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* Shuffles the virtual order of songs, but does not move them
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* physically. This is used in random mode.
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*/
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void ShuffleOrder();
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void ShuffleOrderFirst(unsigned start, unsigned end);
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/**
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* Shuffles the virtual order of the last song in the specified
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* (order) range. This is used in random mode after a song has been
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* appended by queue_append().
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*/
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void ShuffleOrderLast(unsigned start, unsigned end);
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/**
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* Shuffles a (position) range in the queue. The songs are physically
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* shuffled, not by using the "order" mapping.
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*/
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void ShuffleRange(unsigned start, unsigned end);
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bool SetPriority(unsigned position, uint8_t priority, int after_order);
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bool SetPriorityRange(unsigned start_position, unsigned end_position,
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uint8_t priority, int after_order);
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private:
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/**
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* Moves a song to a new position in the "order" list.
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*/
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void MoveOrder(unsigned from_order, unsigned to_order);
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void MoveItemTo(unsigned from, unsigned to) {
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unsigned from_id = items[from].id;
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items[to] = items[from];
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items[to].version = version;
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id_table.Move(from_id, to);
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}
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/**
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* Find the first item that has this specified priority or
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* higher.
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*/
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gcc_pure
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unsigned FindPriorityOrder(unsigned start_order, uint8_t priority,
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unsigned exclude_order) const;
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gcc_pure
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unsigned CountSamePriority(unsigned start_order,
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uint8_t priority) const;
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};
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#endif
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