Queue*: move to queue/

This commit is contained in:
Max Kellermann
2014-01-24 00:17:50 +01:00
parent 6b70f5e490
commit 129eb178eb
12 changed files with 9 additions and 9 deletions

91
src/queue/IdTable.hxx Normal file
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/*
* Copyright (C) 2003-2014 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPD_ID_TABLE_HXX
#define MPD_ID_TABLE_HXX
#include "Compiler.h"
#include <algorithm>
#include <assert.h>
/**
* A table that maps id numbers to position numbers.
*/
class IdTable {
unsigned size;
unsigned next;
int *data;
public:
IdTable(unsigned _size):size(_size), next(1), data(new int[size]) {
std::fill_n(data, size, -1);
}
~IdTable() {
delete[] data;
}
int IdToPosition(unsigned id) const {
return id < size
? data[id]
: -1;
}
unsigned GenerateId() {
assert(next > 0);
assert(next < size);
while (true) {
unsigned id = next;
++next;
if (next == size)
next = 1;
if (data[id] < 0)
return id;
}
}
unsigned Insert(unsigned position) {
unsigned id = GenerateId();
data[id] = position;
return id;
}
void Move(unsigned id, unsigned position) {
assert(id < size);
assert(data[id] >= 0);
data[id] = position;
}
void Erase(unsigned id) {
assert(id < size);
assert(data[id] >= 0);
data[id] = -1;
}
};
#endif

482
src/queue/Queue.cxx Normal file
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/*
* Copyright (C) 2003-2014 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "Queue.hxx"
#include "DetachedSong.hxx"
Queue::Queue(unsigned _max_length)
:max_length(_max_length), length(0),
version(1),
items(new Item[max_length]),
order(new unsigned[max_length]),
id_table(max_length * HASH_MULT),
repeat(false),
single(false),
consume(false),
random(false)
{
}
Queue::~Queue()
{
Clear();
delete[] items;
delete[] order;
}
int
Queue::GetNextOrder(unsigned _order) const
{
assert(_order < length);
if (single && repeat && !consume)
return _order;
else if (_order + 1 < length)
return _order + 1;
else if (repeat && (_order > 0 || !consume))
/* restart at first song */
return 0;
else
/* end of queue */
return -1;
}
void
Queue::IncrementVersion()
{
static unsigned long max = ((uint32_t) 1 << 31) - 1;
version++;
if (version >= max) {
for (unsigned i = 0; i < length; i++)
items[i].version = 0;
version = 1;
}
}
void
Queue::ModifyAtOrder(unsigned _order)
{
assert(_order < length);
unsigned position = order[_order];
ModifyAtPosition(position);
}
unsigned
Queue::Append(DetachedSong &&song, uint8_t priority)
{
assert(!IsFull());
const unsigned position = length++;
const unsigned id = id_table.Insert(position);
auto &item = items[position];
item.song = new DetachedSong(std::move(song));
item.id = id;
item.version = version;
item.priority = priority;
order[position] = position;
return id;
}
void
Queue::SwapPositions(unsigned position1, unsigned position2)
{
unsigned id1 = items[position1].id;
unsigned id2 = items[position2].id;
std::swap(items[position1], items[position2]);
items[position1].version = version;
items[position2].version = version;
id_table.Move(id1, position2);
id_table.Move(id2, position1);
}
void
Queue::MovePostion(unsigned from, unsigned to)
{
const Item tmp = items[from];
/* move songs to one less in from->to */
for (unsigned i = from; i < to; i++)
MoveItemTo(i + 1, i);
/* move songs to one more in to->from */
for (unsigned i = from; i > to; i--)
MoveItemTo(i - 1, i);
/* put song at _to_ */
id_table.Move(tmp.id, to);
items[to] = tmp;
items[to].version = version;
/* now deal with order */
if (random) {
for (unsigned i = 0; i < length; i++) {
if (order[i] > from && order[i] <= to)
order[i]--;
else if (order[i] < from &&
order[i] >= to)
order[i]++;
else if (from == order[i])
order[i] = to;
}
}
}
void
Queue::MoveRange(unsigned start, unsigned end, unsigned to)
{
Item tmp[end - start];
// Copy the original block [start,end-1]
for (unsigned i = start; i < end; i++)
tmp[i - start] = items[i];
// If to > start, we need to move to-start items to start, starting from end
for (unsigned i = end; i < end + to - start; i++)
MoveItemTo(i, start + i - end);
// If to < start, we need to move start-to items to newend (= end + to - start), starting from to
// This is the same as moving items from start-1 to to (decreasing), with start-1 going to end-1
// We have to iterate in this order to avoid writing over something we haven't yet moved
for (int i = start - 1; i >= int(to); i--)
MoveItemTo(i, i + end - start);
// Copy the original block back in, starting at to.
for (unsigned i = start; i< end; i++)
{
id_table.Move(tmp[i - start].id, to + i - start);
items[to + i - start] = tmp[i-start];
items[to + i - start].version = version;
}
if (random) {
// Update the positions in the queue.
// Note that the ranges for these cases are the same as the ranges of
// the loops above.
for (unsigned i = 0; i < length; i++) {
if (order[i] >= end && order[i] < to + end - start)
order[i] -= end - start;
else if (order[i] < start &&
order[i] >= to)
order[i] += end - start;
else if (start <= order[i] && order[i] < end)
order[i] += to - start;
}
}
}
void
Queue::MoveOrder(unsigned from_order, unsigned to_order)
{
assert(from_order < length);
assert(to_order <= length);
const unsigned from_position = OrderToPosition(from_order);
if (from_order < to_order) {
for (unsigned i = from_order; i < to_order; ++i)
order[i] = order[i + 1];
} else {
for (unsigned i = from_order; i > to_order; --i)
order[i] = order[i - 1];
}
order[to_order] = from_position;
}
void
Queue::DeletePosition(unsigned position)
{
assert(position < length);
delete items[position].song;
const unsigned id = PositionToId(position);
const unsigned _order = PositionToOrder(position);
--length;
/* release the song id */
id_table.Erase(id);
/* delete song from songs array */
for (unsigned i = position; i < length; i++)
MoveItemTo(i + 1, i);
/* delete the entry from the order array */
for (unsigned i = _order; i < length; i++)
order[i] = order[i + 1];
/* readjust values in the order array */
for (unsigned i = 0; i < length; i++)
if (order[i] > position)
--order[i];
}
void
Queue::Clear()
{
for (unsigned i = 0; i < length; i++) {
Item *item = &items[i];
delete item->song;
id_table.Erase(item->id);
}
length = 0;
}
static void
queue_sort_order_by_priority(Queue *queue, unsigned start, unsigned end)
{
assert(queue != nullptr);
assert(queue->random);
assert(start <= end);
assert(end <= queue->length);
auto cmp = [queue](unsigned a_pos, unsigned b_pos){
const Queue::Item &a = queue->items[a_pos];
const Queue::Item &b = queue->items[b_pos];
return a.priority > b.priority;
};
std::stable_sort(queue->order + start, queue->order + end, cmp);
}
void
Queue::ShuffleOrderRange(unsigned start, unsigned end)
{
assert(random);
assert(start <= end);
assert(end <= length);
rand.AutoCreate();
std::shuffle(order + start, order + end, rand);
}
/**
* Sort the "order" of items by priority, and then shuffle each
* priority group.
*/
void
Queue::ShuffleOrderRangeWithPriority(unsigned start, unsigned end)
{
assert(random);
assert(start <= end);
assert(end <= length);
if (start == end)
return;
/* first group the range by priority */
queue_sort_order_by_priority(this, start, end);
/* now shuffle each priority group */
unsigned group_start = start;
uint8_t group_priority = GetOrderPriority(start);
for (unsigned i = start + 1; i < end; ++i) {
const uint8_t priority = GetOrderPriority(i);
assert(priority <= group_priority);
if (priority != group_priority) {
/* start of a new group - shuffle the one that
has just ended */
ShuffleOrderRange(group_start, i);
group_start = i;
group_priority = priority;
}
}
/* shuffle the last group */
ShuffleOrderRange(group_start, end);
}
void
Queue::ShuffleOrder()
{
ShuffleOrderRangeWithPriority(0, length);
}
void
Queue::ShuffleOrderFirst(unsigned start, unsigned end)
{
rand.AutoCreate();
std::uniform_int_distribution<unsigned> distribution(start, end - 1);
SwapOrders(start, distribution(rand));
}
void
Queue::ShuffleOrderLast(unsigned start, unsigned end)
{
rand.AutoCreate();
std::uniform_int_distribution<unsigned> distribution(start, end - 1);
SwapOrders(end - 1, distribution(rand));
}
void
Queue::ShuffleRange(unsigned start, unsigned end)
{
assert(start <= end);
assert(end <= length);
rand.AutoCreate();
for (unsigned i = start; i < end; i++) {
std::uniform_int_distribution<unsigned> distribution(start,
end - 1);
unsigned ri = distribution(rand);
SwapPositions(i, ri);
}
}
unsigned
Queue::FindPriorityOrder(unsigned start_order, uint8_t priority,
unsigned exclude_order) const
{
assert(random);
assert(start_order <= length);
for (unsigned i = start_order; i < length; ++i) {
const unsigned position = OrderToPosition(i);
const Item *item = &items[position];
if (item->priority <= priority && i != exclude_order)
return i;
}
return length;
}
unsigned
Queue::CountSamePriority(unsigned start_order, uint8_t priority) const
{
assert(random);
assert(start_order <= length);
for (unsigned i = start_order; i < length; ++i) {
const unsigned position = OrderToPosition(i);
const Item *item = &items[position];
if (item->priority != priority)
return i - start_order;
}
return length - start_order;
}
bool
Queue::SetPriority(unsigned position, uint8_t priority, int after_order)
{
assert(position < length);
Item *item = &items[position];
uint8_t old_priority = item->priority;
if (old_priority == priority)
return false;
item->version = version;
item->priority = priority;
if (!random)
/* don't reorder if not in random mode */
return true;
unsigned _order = PositionToOrder(position);
if (after_order >= 0) {
if (_order == (unsigned)after_order)
/* don't reorder the current song */
return true;
if (_order < (unsigned)after_order) {
/* the specified song has been played already
- enqueue it only if its priority has just
become bigger than the current one's */
const unsigned after_position =
OrderToPosition(after_order);
const Item *after_item =
&items[after_position];
if (old_priority > after_item->priority ||
priority <= after_item->priority)
/* priority hasn't become bigger */
return true;
}
}
/* move the item to the beginning of the priority group (or
create a new priority group) */
const unsigned before_order =
FindPriorityOrder(after_order + 1, priority, _order);
const unsigned new_order = before_order > _order
? before_order - 1
: before_order;
MoveOrder(_order, new_order);
/* shuffle the song within that priority group */
const unsigned priority_count = CountSamePriority(new_order, priority);
assert(priority_count >= 1);
ShuffleOrderFirst(new_order, new_order + priority_count);
return true;
}
bool
Queue::SetPriorityRange(unsigned start_position, unsigned end_position,
uint8_t priority, int after_order)
{
assert(start_position <= end_position);
assert(end_position <= length);
bool modified = false;
int after_position = after_order >= 0
? (int)OrderToPosition(after_order)
: -1;
for (unsigned i = start_position; i < end_position; ++i) {
after_order = after_position >= 0
? (int)PositionToOrder(after_position)
: -1;
modified |= SetPriority(i, priority, after_order);
}
return modified;
}

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/*
* Copyright (C) 2003-2014 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPD_QUEUE_HXX
#define MPD_QUEUE_HXX
#include "Compiler.h"
#include "IdTable.hxx"
#include "util/LazyRandomEngine.hxx"
#include <algorithm>
#include <assert.h>
#include <stdint.h>
class DetachedSong;
/**
* A queue of songs. This is the backend of the playlist: it contains
* an ordered list of songs.
*
* Songs can be addressed in three possible ways:
*
* - the position in the queue
* - the unique id (which stays the same, regardless of moves)
* - the order number (which only differs from "position" in random mode)
*/
struct Queue {
/**
* reserve max_length * HASH_MULT elements in the id
* number space
*/
static constexpr unsigned HASH_MULT = 4;
/**
* One element of the queue: basically a song plus some queue specific
* information attached.
*/
struct Item {
DetachedSong *song;
/** the unique id of this item in the queue */
unsigned id;
/** when was this item last changed? */
uint32_t version;
/**
* The priority of this item, between 0 and 255. High
* priority value means that this song gets played first in
* "random" mode.
*/
uint8_t priority;
};
/** configured maximum length of the queue */
unsigned max_length;
/** number of songs in the queue */
unsigned length;
/** the current version number */
uint32_t version;
/** all songs in "position" order */
Item *items;
/** map order numbers to positions */
unsigned *order;
/** map song ids to positions */
IdTable id_table;
/** repeat playback when the end of the queue has been
reached? */
bool repeat;
/** play only current song. */
bool single;
/** remove each played files. */
bool consume;
/** play back songs in random order? */
bool random;
/** random number generator for shuffle and random mode */
LazyRandomEngine rand;
explicit Queue(unsigned max_length);
/**
* Deinitializes a queue object. It does not free the queue
* pointer itself.
*/
~Queue();
Queue(const Queue &) = delete;
Queue &operator=(const Queue &) = delete;
unsigned GetLength() const {
assert(length <= max_length);
return length;
}
/**
* Determine if the queue is empty, i.e. there are no songs.
*/
bool IsEmpty() const {
return length == 0;
}
/**
* Determine if the maximum number of songs has been reached.
*/
bool IsFull() const {
assert(length <= max_length);
return length >= max_length;
}
/**
* Is that a valid position number?
*/
bool IsValidPosition(unsigned position) const {
return position < length;
}
/**
* Is that a valid order number?
*/
bool IsValidOrder(unsigned _order) const {
return _order < length;
}
int IdToPosition(unsigned id) const {
return id_table.IdToPosition(id);
}
int PositionToId(unsigned position) const
{
assert(position < length);
return items[position].id;
}
gcc_pure
unsigned OrderToPosition(unsigned _order) const {
assert(_order < length);
return order[_order];
}
gcc_pure
unsigned PositionToOrder(unsigned position) const {
assert(position < length);
for (unsigned i = 0;; ++i) {
assert(i < length);
if (order[i] == position)
return i;
}
}
gcc_pure
uint8_t GetPriorityAtPosition(unsigned position) const {
assert(position < length);
return items[position].priority;
}
const Item &GetOrderItem(unsigned i) const {
assert(IsValidOrder(i));
return items[OrderToPosition(i)];
}
uint8_t GetOrderPriority(unsigned i) const {
return GetOrderItem(i).priority;
}
/**
* Returns the song at the specified position.
*/
DetachedSong &Get(unsigned position) const {
assert(position < length);
return *items[position].song;
}
/**
* Returns the song at the specified order number.
*/
DetachedSong &GetOrder(unsigned _order) const {
return Get(OrderToPosition(_order));
}
/**
* Is the song at the specified position newer than the specified
* version?
*/
bool IsNewerAtPosition(unsigned position, uint32_t _version) const {
assert(position < length);
return _version > version ||
items[position].version >= _version ||
items[position].version == 0;
}
/**
* Returns the order number following the specified one. This takes
* end of queue and "repeat" mode into account.
*
* @return the next order number, or -1 to stop playback
*/
gcc_pure
int GetNextOrder(unsigned order) const;
/**
* Increments the queue's version number. This handles integer
* overflow well.
*/
void IncrementVersion();
/**
* Marks the specified song as "modified". Call
* IncrementVersion() after all modifications have been made.
* number.
*/
void ModifyAtPosition(unsigned position) {
assert(position < length);
items[position].version = version;
}
/**
* Marks the specified song as "modified". Call
* IncrementVersion() after all modifications have been made.
* number.
*/
void ModifyAtOrder(unsigned order);
/**
* Appends a song to the queue and returns its position. Prior to
* that, the caller must check if the queue is already full.
*
* If a song is not in the database (determined by
* Song::IsInDatabase()), it is freed when removed from the
* queue.
*
* @param priority the priority of this new queue item
*/
unsigned Append(DetachedSong &&song, uint8_t priority);
/**
* Swaps two songs, addressed by their position.
*/
void SwapPositions(unsigned position1, unsigned position2);
/**
* Swaps two songs, addressed by their order number.
*/
void SwapOrders(unsigned order1, unsigned order2) {
std::swap(order[order1], order[order2]);
}
/**
* Moves a song to a new position.
*/
void MovePostion(unsigned from, unsigned to);
/**
* Moves a range of songs to a new position.
*/
void MoveRange(unsigned start, unsigned end, unsigned to);
/**
* Removes a song from the playlist.
*/
void DeletePosition(unsigned position);
/**
* Removes all songs from the playlist.
*/
void Clear();
/**
* Initializes the "order" array, and restores "normal" order.
*/
void RestoreOrder() {
for (unsigned i = 0; i < length; ++i)
order[i] = i;
}
/**
* Shuffle the order of items in the specified range, ignoring
* their priorities.
*/
void ShuffleOrderRange(unsigned start, unsigned end);
/**
* Shuffle the order of items in the specified range, taking their
* priorities into account.
*/
void ShuffleOrderRangeWithPriority(unsigned start, unsigned end);
/**
* Shuffles the virtual order of songs, but does not move them
* physically. This is used in random mode.
*/
void ShuffleOrder();
void ShuffleOrderFirst(unsigned start, unsigned end);
/**
* Shuffles the virtual order of the last song in the specified
* (order) range. This is used in random mode after a song has been
* appended by queue_append().
*/
void ShuffleOrderLast(unsigned start, unsigned end);
/**
* Shuffles a (position) range in the queue. The songs are physically
* shuffled, not by using the "order" mapping.
*/
void ShuffleRange(unsigned start, unsigned end);
bool SetPriority(unsigned position, uint8_t priority, int after_order);
bool SetPriorityRange(unsigned start_position, unsigned end_position,
uint8_t priority, int after_order);
private:
/**
* Moves a song to a new position in the "order" list.
*/
void MoveOrder(unsigned from_order, unsigned to_order);
void MoveItemTo(unsigned from, unsigned to) {
unsigned from_id = items[from].id;
items[to] = items[from];
items[to].version = version;
id_table.Move(from_id, to);
}
/**
* Find the first item that has this specified priority or
* higher.
*/
gcc_pure
unsigned FindPriorityOrder(unsigned start_order, uint8_t priority,
unsigned exclude_order) const;
gcc_pure
unsigned CountSamePriority(unsigned start_order,
uint8_t priority) const;
};
#endif

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/*
* Copyright (C) 2003-2014 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "QueuePrint.hxx"
#include "Queue.hxx"
#include "SongFilter.hxx"
#include "SongPrint.hxx"
#include "Client.hxx"
/**
* Send detailed information about a range of songs in the queue to a
* client.
*
* @param client the client which has requested information
* @param start the index of the first song (including)
* @param end the index of the last song (excluding)
*/
static void
queue_print_song_info(Client &client, const Queue &queue,
unsigned position)
{
song_print_info(client, queue.Get(position));
client_printf(client, "Pos: %u\nId: %u\n",
position, queue.PositionToId(position));
uint8_t priority = queue.GetPriorityAtPosition(position);
if (priority != 0)
client_printf(client, "Prio: %u\n", priority);
}
void
queue_print_info(Client &client, const Queue &queue,
unsigned start, unsigned end)
{
assert(start <= end);
assert(end <= queue.GetLength());
for (unsigned i = start; i < end; ++i)
queue_print_song_info(client, queue, i);
}
void
queue_print_uris(Client &client, const Queue &queue,
unsigned start, unsigned end)
{
assert(start <= end);
assert(end <= queue.GetLength());
for (unsigned i = start; i < end; ++i) {
client_printf(client, "%i:", i);
song_print_uri(client, queue.Get(i));
}
}
void
queue_print_changes_info(Client &client, const Queue &queue,
uint32_t version)
{
for (unsigned i = 0; i < queue.GetLength(); i++) {
if (queue.IsNewerAtPosition(i, version))
queue_print_song_info(client, queue, i);
}
}
void
queue_print_changes_position(Client &client, const Queue &queue,
uint32_t version)
{
for (unsigned i = 0; i < queue.GetLength(); i++)
if (queue.IsNewerAtPosition(i, version))
client_printf(client, "cpos: %i\nId: %i\n",
i, queue.PositionToId(i));
}
void
queue_find(Client &client, const Queue &queue,
const SongFilter &filter)
{
for (unsigned i = 0; i < queue.GetLength(); i++) {
const DetachedSong &song = queue.Get(i);
if (filter.Match(song))
queue_print_song_info(client, queue, i);
}
}

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/*
* Copyright (C) 2003-2014 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/*
* This library sends information about songs in the queue to the
* client.
*/
#ifndef MPD_QUEUE_PRINT_HXX
#define MPD_QUEUE_PRINT_HXX
#include <stdint.h>
struct Queue;
class SongFilter;
class Client;
void
queue_print_info(Client &client, const Queue &queue,
unsigned start, unsigned end);
void
queue_print_uris(Client &client, const Queue &queue,
unsigned start, unsigned end);
void
queue_print_changes_info(Client &client, const Queue &queue,
uint32_t version);
void
queue_print_changes_position(Client &client, const Queue &queue,
uint32_t version);
void
queue_find(Client &client, const Queue &queue,
const SongFilter &filter);
#endif

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/*
* Copyright (C) 2003-2014 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "QueueSave.hxx"
#include "Queue.hxx"
#include "PlaylistError.hxx"
#include "DetachedSong.hxx"
#include "SongSave.hxx"
#include "DatabaseSong.hxx"
#include "fs/TextFile.hxx"
#include "util/StringUtil.hxx"
#include "util/UriUtil.hxx"
#include "util/Error.hxx"
#include "fs/Traits.hxx"
#include "Log.hxx"
#include <stdlib.h>
#define PRIO_LABEL "Prio: "
static void
queue_save_database_song(FILE *fp, int idx, const DetachedSong &song)
{
fprintf(fp, "%i:%s\n", idx, song.GetURI());
}
static void
queue_save_full_song(FILE *fp, const DetachedSong &song)
{
song_save(fp, song);
}
static void
queue_save_song(FILE *fp, int idx, const DetachedSong &song)
{
if (song.IsInDatabase())
queue_save_database_song(fp, idx, song);
else
queue_save_full_song(fp, song);
}
void
queue_save(FILE *fp, const Queue &queue)
{
for (unsigned i = 0; i < queue.GetLength(); i++) {
uint8_t prio = queue.GetPriorityAtPosition(i);
if (prio != 0)
fprintf(fp, PRIO_LABEL "%u\n", prio);
queue_save_song(fp, i, queue.Get(i));
}
}
void
queue_load_song(TextFile &file, const char *line, Queue &queue)
{
if (queue.IsFull())
return;
uint8_t priority = 0;
if (StringStartsWith(line, PRIO_LABEL)) {
priority = strtoul(line + sizeof(PRIO_LABEL) - 1, nullptr, 10);
line = file.ReadLine();
if (line == nullptr)
return;
}
DetachedSong *song;
if (StringStartsWith(line, SONG_BEGIN)) {
const char *uri = line + sizeof(SONG_BEGIN) - 1;
if (!uri_has_scheme(uri) && !PathTraitsUTF8::IsAbsolute(uri))
return;
Error error;
song = song_load(file, uri, error);
if (song == nullptr) {
LogError(error);
return;
}
} else {
char *endptr;
long ret = strtol(line, &endptr, 10);
if (ret < 0 || *endptr != ':' || endptr[1] == 0) {
LogError(playlist_domain,
"Malformed playlist line in state file");
return;
}
const char *uri = endptr + 1;
if (uri_has_scheme(uri)) {
song = new DetachedSong(uri);
} else {
song = DatabaseDetachSong(uri, IgnoreError());
if (song == nullptr)
return;
}
}
queue.Append(std::move(*song), priority);
delete song;
}

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/*
* Copyright (C) 2003-2014 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/*
* This library saves the queue into the state file, and also loads it
* back into memory.
*/
#ifndef MPD_QUEUE_SAVE_HXX
#define MPD_QUEUE_SAVE_HXX
#include <stdio.h>
struct Queue;
class TextFile;
void
queue_save(FILE *fp, const Queue &queue);
/**
* Loads one song from the state file and appends it to the queue.
*/
void
queue_load_song(TextFile &file, const char *line, Queue &queue);
#endif