StateFileConfig: add attribute "restore_paused"
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@@ -27,12 +27,11 @@
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#include "PlaylistError.hxx"
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#include "Playlist.hxx"
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#include "SingleMode.hxx"
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#include "StateFileConfig.hxx"
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#include "queue/QueueSave.hxx"
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#include "fs/io/TextFile.hxx"
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#include "fs/io/BufferedOutputStream.hxx"
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#include "player/Control.hxx"
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#include "config/Global.hxx"
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#include "config/Option.hxx"
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#include "util/CharUtil.hxx"
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#include "util/StringAPI.hxx"
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#include "util/StringCompare.hxx"
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@@ -128,7 +127,8 @@ playlist_state_load(TextFile &file, const SongLoader &song_loader,
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}
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bool
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playlist_state_restore(const char *line, TextFile &file,
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playlist_state_restore(const StateFileConfig &config,
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const char *line, TextFile &file,
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const SongLoader &song_loader,
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struct playlist &playlist, PlayerControl &pc)
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{
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@@ -183,8 +183,7 @@ playlist_state_restore(const char *line, TextFile &file,
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if (!playlist.queue.IsValidPosition(current))
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current = 0;
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if (state == PlayerState::PLAY &&
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config_get_bool(ConfigOption::RESTORE_PAUSED, false))
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if (state == PlayerState::PLAY && config.restore_paused)
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/* the user doesn't want MPD to auto-start
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playback after startup; fall back to
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"pause" */
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@@ -25,6 +25,7 @@
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#ifndef MPD_PLAYLIST_STATE_HXX
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#define MPD_PLAYLIST_STATE_HXX
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struct StateFileConfig;
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struct playlist;
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struct PlayerControl;
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class TextFile;
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@@ -36,7 +37,8 @@ playlist_state_save(BufferedOutputStream &os, const playlist &playlist,
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PlayerControl &pc);
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bool
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playlist_state_restore(const char *line, TextFile &file,
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playlist_state_restore(const StateFileConfig &config,
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const char *line, TextFile &file,
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const SongLoader &song_loader,
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playlist &playlist, PlayerControl &pc);
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