PlayerThread: use PcmSilence() in SendSilence()

No change for regular PCM, but DSD uses 0x69 now.
This commit is contained in:
Max Kellermann
2016-07-05 17:55:59 +02:00
parent b8097eaf2e
commit 104075f3e0
2 changed files with 3 additions and 1 deletions

1
NEWS
View File

@@ -1,6 +1,7 @@
ver 0.19.17 (not yet released)
* fix spurious seek error "Failed to allocate silence buffer"
* replay gain: fix "replay_gain_handler mixer" setting
* DSD: use 0x69 as silence pattern
ver 0.19.16 (2016/06/13)
* faster seeking