command/Request: new struct wrapping ConstBuffer<const char *>
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@@ -23,69 +23,69 @@
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#include "CommandResult.hxx"
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class Client;
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template<typename T> struct ConstBuffer;
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class Request;
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CommandResult
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handle_play(Client &client, ConstBuffer<const char *> args);
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handle_play(Client &client, Request args);
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CommandResult
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handle_playid(Client &client, ConstBuffer<const char *> args);
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handle_playid(Client &client, Request args);
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CommandResult
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handle_stop(Client &client, ConstBuffer<const char *> args);
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handle_stop(Client &client, Request args);
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CommandResult
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handle_currentsong(Client &client, ConstBuffer<const char *> args);
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handle_currentsong(Client &client, Request args);
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CommandResult
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handle_pause(Client &client, ConstBuffer<const char *> args);
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handle_pause(Client &client, Request args);
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CommandResult
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handle_status(Client &client, ConstBuffer<const char *> args);
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handle_status(Client &client, Request args);
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CommandResult
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handle_next(Client &client, ConstBuffer<const char *> args);
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handle_next(Client &client, Request args);
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CommandResult
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handle_previous(Client &client, ConstBuffer<const char *> args);
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handle_previous(Client &client, Request args);
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CommandResult
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handle_repeat(Client &client, ConstBuffer<const char *> args);
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handle_repeat(Client &client, Request args);
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CommandResult
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handle_single(Client &client, ConstBuffer<const char *> args);
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handle_single(Client &client, Request args);
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CommandResult
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handle_consume(Client &client, ConstBuffer<const char *> args);
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handle_consume(Client &client, Request args);
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CommandResult
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handle_random(Client &client, ConstBuffer<const char *> args);
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handle_random(Client &client, Request args);
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CommandResult
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handle_clearerror(Client &client, ConstBuffer<const char *> args);
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handle_clearerror(Client &client, Request args);
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CommandResult
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handle_seek(Client &client, ConstBuffer<const char *> args);
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handle_seek(Client &client, Request args);
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CommandResult
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handle_seekid(Client &client, ConstBuffer<const char *> args);
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handle_seekid(Client &client, Request args);
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CommandResult
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handle_seekcur(Client &client, ConstBuffer<const char *> args);
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handle_seekcur(Client &client, Request args);
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CommandResult
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handle_crossfade(Client &client, ConstBuffer<const char *> args);
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handle_crossfade(Client &client, Request args);
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CommandResult
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handle_mixrampdb(Client &client, ConstBuffer<const char *> args);
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handle_mixrampdb(Client &client, Request args);
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CommandResult
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handle_mixrampdelay(Client &client, ConstBuffer<const char *> args);
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handle_mixrampdelay(Client &client, Request args);
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CommandResult
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handle_replay_gain_mode(Client &client, ConstBuffer<const char *> args);
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handle_replay_gain_mode(Client &client, Request args);
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CommandResult
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handle_replay_gain_status(Client &client, ConstBuffer<const char *> args);
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handle_replay_gain_status(Client &client, Request args);
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#endif
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