playlist: restore random mode after playlist is loaded
When the playlist was loaded from the state file, the order numbers were the same as the positions. In random mode, we need to shuffle the queue order. To accomplish that, call setPlaylistRandomStatus() at the end of readPlaylistState(), and do a fresh shuffle.
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@ -231,6 +231,7 @@ void readPlaylistState(FILE *fp)
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int seek_time = 0;
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int seek_time = 0;
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int state = PLAYER_STATE_STOP;
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int state = PLAYER_STATE_STOP;
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char buffer[PLAYLIST_BUFFER_SIZE];
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char buffer[PLAYLIST_BUFFER_SIZE];
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bool random_mode = false;
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while (fgets(buffer, sizeof(buffer), fp)) {
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while (fgets(buffer, sizeof(buffer), fp)) {
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g_strchomp(buffer);
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g_strchomp(buffer);
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@ -264,14 +265,9 @@ void readPlaylistState(FILE *fp)
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[strlen
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[strlen
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(PLAYLIST_STATE_FILE_CROSSFADE)])));
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(PLAYLIST_STATE_FILE_CROSSFADE)])));
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} else if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_RANDOM)) {
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} else if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_RANDOM)) {
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if (strcmp
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random_mode =
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(&
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strcmp(buffer + strlen(PLAYLIST_STATE_FILE_RANDOM),
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(buffer
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"1") == 0;
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[strlen(PLAYLIST_STATE_FILE_RANDOM)]),
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"1") == 0) {
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setPlaylistRandomStatus(true);
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} else
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setPlaylistRandomStatus(false);
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} else if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_CURRENT)) {
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} else if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_CURRENT)) {
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current = atoi(&(buffer
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current = atoi(&(buffer
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[strlen
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[strlen
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@ -284,6 +280,8 @@ void readPlaylistState(FILE *fp)
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current, seek_time);
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current, seek_time);
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}
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}
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}
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}
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setPlaylistRandomStatus(random_mode);
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}
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}
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int playlistChanges(struct client *client, uint32_t version)
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int playlistChanges(struct client *client, uint32_t version)
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