player/Control: convert error from Error to std::exception_ptr
Prepare full C++ exception support in the player thread.
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@@ -24,12 +24,14 @@
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#include "thread/Mutex.hxx"
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#include "thread/Cond.hxx"
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#include "thread/Thread.hxx"
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#include "util/Error.hxx"
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#include "CrossFade.hxx"
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#include "Chrono.hxx"
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#include <exception>
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#include <stdint.h>
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class Error;
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class PlayerListener;
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class MultipleOutputs;
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class DetachedSong;
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@@ -135,7 +137,7 @@ struct PlayerControl {
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* #PlayerError::NONE. The object must be freed when this
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* object transitions back to #PlayerError::NONE.
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*/
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Error error;
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std::exception_ptr error;
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/**
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* A copy of the current #DetachedSong after its tags have
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@@ -327,7 +329,7 @@ private:
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void ClearError() {
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error_type = PlayerError::NONE;
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error.Clear();
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error = std::exception_ptr();
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}
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public:
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@@ -356,28 +358,25 @@ public:
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* @param error detailed error information; must be defined.
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*/
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void SetError(PlayerError type, Error &&error);
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void SetError(PlayerError type, std::exception_ptr &&_error);
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/**
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* Checks whether an error has occurred, and if so, returns a
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* copy of the #Error object.
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* Checks whether an error has occurred, and if so, rethrows
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* it.
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*
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* Caller must lock the object.
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*/
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gcc_pure
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Error GetError() const {
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Error result;
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void CheckRethrowError() const {
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if (error_type != PlayerError::NONE)
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result.Set(error);
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return result;
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std::rethrow_exception(error);
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}
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/**
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* Like GetError(), but locks and unlocks the object.
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* Like CheckRethrowError(), but locks and unlocks the object.
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*/
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gcc_pure
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Error LockGetError() const {
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void LockCheckRethrowError() const {
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const ScopeLock protect(mutex);
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return GetError();
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CheckRethrowError();
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}
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void LockClearError();
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