Directory: make the header C++ only
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265
src/Directory.hxx
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265
src/Directory.hxx
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/*
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* Copyright (C) 2003-2013 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_DIRECTORY_HXX
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#define MPD_DIRECTORY_HXX
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#include "check.h"
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#include "util/list.h"
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#include "gcc.h"
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#include "DatabaseVisitor.hxx"
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#include <glib.h>
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#include <stdbool.h>
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#include <sys/types.h>
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#define DEVICE_INARCHIVE (dev_t)(-1)
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#define DEVICE_CONTAINER (dev_t)(-2)
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#define directory_for_each_child(pos, directory) \
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list_for_each_entry(pos, &directory->children, siblings)
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#define directory_for_each_child_safe(pos, n, directory) \
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list_for_each_entry_safe(pos, n, &directory->children, siblings)
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#define directory_for_each_song(pos, directory) \
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list_for_each_entry(pos, &directory->songs, siblings)
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#define directory_for_each_song_safe(pos, n, directory) \
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list_for_each_entry_safe(pos, n, &directory->songs, siblings)
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#define directory_for_each_playlist(pos, directory) \
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list_for_each_entry(pos, &directory->playlists, siblings)
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#define directory_for_each_playlist_safe(pos, n, directory) \
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list_for_each_entry_safe(pos, n, &directory->playlists, siblings)
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struct song;
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struct db_visitor;
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class SongFilter;
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struct directory {
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/**
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* Pointers to the siblings of this directory within the
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* parent directory. It is unused (undefined) in the root
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* directory.
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*
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* This attribute is protected with the global #db_mutex.
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* Read access in the update thread does not need protection.
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*/
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struct list_head siblings;
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/**
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* A doubly linked list of child directories.
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*
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* This attribute is protected with the global #db_mutex.
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* Read access in the update thread does not need protection.
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*/
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struct list_head children;
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/**
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* A doubly linked list of songs within this directory.
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*
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* This attribute is protected with the global #db_mutex.
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* Read access in the update thread does not need protection.
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*/
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struct list_head songs;
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struct list_head playlists;
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struct directory *parent;
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time_t mtime;
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ino_t inode;
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dev_t device;
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bool have_stat; /* not needed if ino_t == dev_t == 0 is impossible */
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char path[sizeof(long)];
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/**
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* Caller must lock #db_mutex.
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*/
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bool Walk(bool recursive, const SongFilter *match,
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VisitDirectory visit_directory, VisitSong visit_song,
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VisitPlaylist visit_playlist,
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GError **error_r) const;
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};
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static inline bool
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isRootDirectory(const char *name)
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{
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return name[0] == 0 || (name[0] == '/' && name[1] == 0);
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}
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/**
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* Generic constructor for #directory object.
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*/
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gcc_malloc
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struct directory *
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directory_new(const char *dirname, struct directory *parent);
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/**
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* Create a new root #directory object.
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*/
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gcc_malloc
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static inline struct directory *
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directory_new_root(void)
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{
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return directory_new("", NULL);
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}
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/**
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* Free this #directory object (and the whole object tree within it),
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* assuming it was already removed from the parent.
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*/
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void
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directory_free(struct directory *directory);
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/**
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* Remove this #directory object from its parent and free it. This
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* must not be called with the root directory.
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*
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* Caller must lock the #db_mutex.
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*/
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void
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directory_delete(struct directory *directory);
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static inline bool
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directory_is_empty(const struct directory *directory)
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{
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return list_empty(&directory->children) &&
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list_empty(&directory->songs) &&
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list_empty(&directory->playlists);
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}
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static inline const char *
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directory_get_path(const struct directory *directory)
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{
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return directory->path;
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}
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/**
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* Is this the root directory of the music database?
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*/
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static inline bool
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directory_is_root(const struct directory *directory)
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{
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return directory->parent == NULL;
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}
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/**
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* Returns the base name of the directory.
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*/
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gcc_pure
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const char *
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directory_get_name(const struct directory *directory);
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/**
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* Caller must lock the #db_mutex.
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*/
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gcc_pure
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struct directory *
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directory_get_child(const struct directory *directory, const char *name);
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/**
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* Create a new #directory object as a child of the given one.
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*
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* Caller must lock the #db_mutex.
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*
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* @param parent the parent directory the new one will be added to
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* @param name_utf8 the UTF-8 encoded name of the new sub directory
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*/
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gcc_malloc
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struct directory *
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directory_new_child(struct directory *parent, const char *name_utf8);
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/**
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* Look up a sub directory, and create the object if it does not
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* exist.
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*
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* Caller must lock the #db_mutex.
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*/
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static inline struct directory *
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directory_make_child(struct directory *directory, const char *name_utf8)
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{
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struct directory *child = directory_get_child(directory, name_utf8);
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if (child == NULL)
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child = directory_new_child(directory, name_utf8);
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return child;
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}
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/**
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* Caller must lock the #db_mutex.
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*/
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void
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directory_prune_empty(struct directory *directory);
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/**
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* Looks up a directory by its relative URI.
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*
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* @param directory the parent (or grandparent, ...) directory
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* @param uri the relative URI
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* @return the directory, or NULL if none was found
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*/
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struct directory *
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directory_lookup_directory(struct directory *directory, const char *uri);
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/**
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* Add a song object to this directory. Its "parent" attribute must
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* be set already.
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*/
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void
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directory_add_song(struct directory *directory, struct song *song);
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/**
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* Remove a song object from this directory (which effectively
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* invalidates the song object, because the "parent" attribute becomes
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* stale), but does not free it.
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*/
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void
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directory_remove_song(struct directory *directory, struct song *song);
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/**
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* Look up a song in this directory by its name.
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*
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* Caller must lock the #db_mutex.
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*/
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gcc_pure
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struct song *
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directory_get_song(const struct directory *directory, const char *name_utf8);
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/**
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* Looks up a song by its relative URI.
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*
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* Caller must lock the #db_mutex.
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*
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* @param directory the parent (or grandparent, ...) directory
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* @param uri the relative URI
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* @return the song, or NULL if none was found
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*/
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struct song *
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directory_lookup_song(struct directory *directory, const char *uri);
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/**
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* Sort all directory entries recursively.
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*
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* Caller must lock the #db_mutex.
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*/
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void
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directory_sort(struct directory *directory);
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#endif
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