Remove a useless if (quit) block. It's enclosed in two while loops: the
top depending on !quit, which doesn't set it anywhere before the if (quit) block is reached, and the inner one which doesn't set quit at all. Since it's a local variable and can't be modified externally, it'll never be hit. git-svn-id: https://svn.musicpd.org/mpd/trunk@6524 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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@ -649,10 +649,6 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
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while (pc->queueState == PLAYER_QUEUE_DECODE ||
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while (pc->queueState == PLAYER_QUEUE_DECODE ||
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pc->queueLockState == PLAYER_QUEUE_LOCKED) {
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pc->queueLockState == PLAYER_QUEUE_LOCKED) {
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processDecodeInput();
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processDecodeInput();
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if (quit) {
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quitDecode(pc, dc);
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return;
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}
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my_usleep(10000);
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my_usleep(10000);
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}
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}
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if (pc->queueState != PLAYER_QUEUE_PLAY) {
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if (pc->queueState != PLAYER_QUEUE_PLAY) {
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