PlaylistCommands: remove redundant playlist_load_spl() call

This case is handled already by playlist_open_in_playlist_dir() (via
playlist_mapper_open()).  And the call didn't work anyway.
This commit is contained in:
Max Kellermann
2014-05-10 19:02:33 +02:00
parent fc1664d9fc
commit 0adcda387a
3 changed files with 1 additions and 56 deletions

View File

@@ -74,23 +74,7 @@ handle_load(Client &client, int argc, char *argv[])
client.player_control, loader, error))
return print_error(client, error);
if (playlist_load_spl(client.playlist, client.player_control,
argv[1], start_index, end_index,
error))
return CommandResult::OK;
if (error.IsDomain(playlist_domain) &&
PlaylistResult(error.GetCode()) == PlaylistResult::BAD_NAME) {
/* the message for BAD_NAME is confusing when the
client wants to load a playlist file from the music
directory; patch the Error object to show "no such
playlist" instead */
Error error2(playlist_domain, int(PlaylistResult::NO_SUCH_LIST),
error.GetMessage());
error = std::move(error2);
}
return print_error(client, error);
return CommandResult::OK;
}
CommandResult