PlaylistCommands: remove redundant playlist_load_spl() call
This case is handled already by playlist_open_in_playlist_dir() (via playlist_mapper_open()). And the call didn't work anyway.
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@@ -48,14 +48,4 @@ spl_save_queue(const char *name_utf8, const Queue &queue);
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PlaylistResult
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spl_save_playlist(const char *name_utf8, const playlist &playlist);
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/**
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* Loads a stored playlist file, and append all songs to the global
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* playlist.
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*/
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bool
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playlist_load_spl(struct playlist &playlist, PlayerControl &pc,
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const char *name_utf8,
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unsigned start_index, unsigned end_index,
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Error &error);
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#endif
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