PlaylistCommands: remove redundant playlist_load_spl() call
This case is handled already by playlist_open_in_playlist_dir() (via playlist_mapper_open()). And the call didn't work anyway.
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@@ -99,32 +99,3 @@ spl_save_playlist(const char *name_utf8, const playlist &playlist)
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{
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return spl_save_queue(name_utf8, playlist.queue);
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}
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bool
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playlist_load_spl(struct playlist &playlist, PlayerControl &pc,
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const char *name_utf8,
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unsigned start_index, unsigned end_index,
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Error &error)
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{
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PlaylistFileContents contents = LoadPlaylistFile(name_utf8, error);
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if (contents.empty() && error.IsDefined())
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return false;
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if (end_index > contents.size())
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end_index = contents.size();
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const SongLoader loader(nullptr, nullptr);
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Error error2;
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for (unsigned i = start_index; i < end_index; ++i) {
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const auto &uri_utf8 = contents[i];
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unsigned id = playlist.AppendURI(pc, loader, uri_utf8.c_str(),
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error2);
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if (id == 0)
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FormatError(error2, "can't add file \"%s\"",
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uri_utf8.c_str());
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}
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return true;
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}
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