PlaylistCommands: remove redundant playlist_load_spl() call

This case is handled already by playlist_open_in_playlist_dir() (via
playlist_mapper_open()).  And the call didn't work anyway.
This commit is contained in:
Max Kellermann
2014-05-10 19:02:33 +02:00
parent fc1664d9fc
commit 0adcda387a
3 changed files with 1 additions and 56 deletions

View File

@@ -99,32 +99,3 @@ spl_save_playlist(const char *name_utf8, const playlist &playlist)
{
return spl_save_queue(name_utf8, playlist.queue);
}
bool
playlist_load_spl(struct playlist &playlist, PlayerControl &pc,
const char *name_utf8,
unsigned start_index, unsigned end_index,
Error &error)
{
PlaylistFileContents contents = LoadPlaylistFile(name_utf8, error);
if (contents.empty() && error.IsDefined())
return false;
if (end_index > contents.size())
end_index = contents.size();
const SongLoader loader(nullptr, nullptr);
Error error2;
for (unsigned i = start_index; i < end_index; ++i) {
const auto &uri_utf8 = contents[i];
unsigned id = playlist.AppendURI(pc, loader, uri_utf8.c_str(),
error2);
if (id == 0)
FormatError(error2, "can't add file \"%s\"",
uri_utf8.c_str());
}
return true;
}