fix crossfading issue with ogg
problem was, ov_read doesn't always fill to CHUNK_SIZE and we were moving chunk on every ov_read, instead now we only dump the buffer when its full git-svn-id: https://svn.musicpd.org/mpd/trunk@206 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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@ -356,9 +356,9 @@ void decode() {
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if(nextChunk<0) {
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crossFadeChunks = fadePosition;
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}
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nextChunk = cb->begin+crossFadeChunks;
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test = cb->end;
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if(cb->wrap) test+=buffered_chunks;
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nextChunk = cb->begin+crossFadeChunks;
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if(nextChunk<test) {
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if(nextChunk>=buffered_chunks)
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{
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@ -390,10 +390,7 @@ void decode() {
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{
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doCrossFade = -1;
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}
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else {
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usleep(10);
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continue;
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}
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else continue;
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}
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}
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pc->elapsedTime = cb->times[cb->begin];
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@ -63,6 +63,7 @@ int ogg_decode(Buffer * cb, AudioFormat * af, DecoderControl * dc)
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int eof = 0;
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long ret;
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char chunk[CHUNK_SIZE];
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int chunkpos = 0;
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long bitRate = 0;
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long test;
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@ -70,13 +71,17 @@ int ogg_decode(Buffer * cb, AudioFormat * af, DecoderControl * dc)
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if(dc->seek) {
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cb->end = 0;
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cb->wrap = 0;
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chunkpos = 0;
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ov_time_seek_page(&vf,dc->seekWhere);
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dc->seek = 0;
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}
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ret = ov_read(&vf,chunk,CHUNK_SIZE,0,2,1,
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ret = ov_read(&vf,chunk+chunkpos,
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CHUNK_SIZE-chunkpos,
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0,2,1,
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¤t_section);
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if(ret<=0) eof = 1;
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else {
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else chunkpos+=ret;
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if(chunkpos>=CHUNK_SIZE || eof) {
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while(cb->begin==cb->end && cb->wrap &&
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!dc->stop && !dc->seek)
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{
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@ -89,8 +94,9 @@ int ogg_decode(Buffer * cb, AudioFormat * af, DecoderControl * dc)
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af->bits);
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#endif
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memcpy(cb->chunks+cb->end*CHUNK_SIZE,
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chunk,CHUNK_SIZE);
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cb->chunkSize[cb->end] = ret;
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chunk,chunkpos);
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cb->chunkSize[cb->end] = chunkpos;
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chunkpos = 0;
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cb->times[cb->end] = ov_time_tell(&vf);
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if((test = ov_bitrate_instant(&vf))>0) {
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bitRate = test/1000;
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