db/upnp/Object: use strictly-typed enums
At the same time, rename the enum types and the class attributes, and add an "UNKNOWN" type/class. The latter avoids the "-1" hack.
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@@ -56,9 +56,9 @@ public:
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:m_dir(dir)
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{
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m_okitems["object.item.audioItem.musicTrack"] =
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UPnPDirObject::audioItem_musicTrack;
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UPnPDirObject::ItemClass::MUSIC;
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m_okitems["object.item.playlistItem"] =
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UPnPDirObject::audioItem_playlist;
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UPnPDirObject::ItemClass::PLAYLIST;
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}
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UPnPDirContent& m_dir;
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@@ -74,7 +74,7 @@ protected:
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case 'c':
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if (!strcmp(name, "container")) {
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m_tobj.clear();
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m_tobj.m_type = UPnPDirObject::container;
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m_tobj.type = UPnPDirObject::Type::CONTAINER;
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m_tobj.m_id = m_path.back().attributes["id"];
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m_tobj.m_pid = m_path.back().attributes["parentID"];
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}
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@@ -82,7 +82,7 @@ protected:
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case 'i':
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if (!strcmp(name, "item")) {
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m_tobj.clear();
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m_tobj.m_type = UPnPDirObject::item;
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m_tobj.type = UPnPDirObject::Type::ITEM;
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m_tobj.m_id = m_path.back().attributes["id"];
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m_tobj.m_pid = m_path.back().attributes["parentID"];
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}
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@@ -96,14 +96,14 @@ protected:
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bool ok = !m_tobj.m_id.empty() && !m_tobj.m_pid.empty() &&
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!m_tobj.m_title.empty();
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if (ok && m_tobj.m_type == UPnPDirObject::item) {
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if (ok && m_tobj.type == UPnPDirObject::Type::ITEM) {
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auto it = m_okitems.find(m_tobj.m_props["upnp:class"]);
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if (it == m_okitems.end()) {
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PLOGINF("checkobjok: found object of unknown class: [%s]\n",
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m_tobj.m_props["upnp:class"].c_str());
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ok = false;
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} else {
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m_tobj.m_iclass = it->second;
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m_tobj.item_class = it->second;
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}
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}
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+15
-6
@@ -30,7 +30,12 @@
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*/
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class UPnPDirObject {
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public:
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enum ObjType {item, container};
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enum class Type {
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UNKNOWN,
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ITEM,
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CONTAINER,
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};
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// There are actually several kinds of containers:
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// object.container.storageFolder, object.container.person,
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// object.container.playlistContainer etc., but they all seem to
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@@ -38,13 +43,17 @@ public:
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// items are special to us, and so should playlists, but I've not
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// seen one of the latter yet (servers seem to use containers for
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// playlists).
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enum ItemClass {audioItem_musicTrack, audioItem_playlist};
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enum class ItemClass {
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UNKNOWN,
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MUSIC,
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PLAYLIST,
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};
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std::string m_id; // ObjectId
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std::string m_pid; // Parent ObjectId
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std::string m_title; // dc:title. Directory name for a container.
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ObjType m_type; // item or container
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ItemClass m_iclass;
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Type type;
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ItemClass item_class;
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// Properties as gathered from the XML document (url, artist, etc.)
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// The map keys are the XML tag or attribute names.
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std::map<std::string, std::string> m_props;
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@@ -68,8 +77,8 @@ public:
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m_id.clear();
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m_pid.clear();
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m_title.clear();
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m_type = (ObjType)-1;
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m_iclass = (ItemClass)-1;
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type = Type::UNKNOWN;
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item_class = ItemClass::UNKNOWN;
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m_props.clear();
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}
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};
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