output: document the audio_output elements
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@ -24,22 +24,70 @@
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#include "notify.h"
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struct audio_output {
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int open;
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/**
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* The device's configured display name.
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*/
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const char *name;
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/**
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* The plugin which implements this output device.
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*/
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const struct audio_output_plugin *plugin;
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int convertAudioFormat;
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/**
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* The plugin's internal data. It is passed to every plugin
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* method.
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*/
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void *data;
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/**
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* Is the device (already) open and functional?
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*/
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int open;
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/**
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* The audio_format in which audio data is received from the
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* player thread (which in turn receives it from the decoder).
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*/
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struct audio_format inAudioFormat;
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/**
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* The audio_format which is really sent to the device. This
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* is basically reqAudioFormat (if configured) or
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* inAudioFormat, but may have been modified by
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* plugin->open().
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*/
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struct audio_format outAudioFormat;
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/**
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* The audio_format which was configured. Only set if
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* convertAudioFormat is true.
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*/
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struct audio_format reqAudioFormat;
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ConvState convState;
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char *convBuffer;
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size_t convBufferLen;
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/**
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* The thread handle, or "0" if the output thread isn't
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* running.
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*/
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pthread_t thread;
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/**
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* Notify object for the thread.
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*/
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struct notify notify;
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/**
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* The next command to be performed by the output thread.
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*/
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enum audio_output_command command;
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/**
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* Command arguments, depending on the command.
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*/
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union {
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struct {
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const char *data;
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@ -48,11 +96,17 @@ struct audio_output {
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const struct tag *tag;
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} args;
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int result;
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void *data;
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/**
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* Result value of the command. Generally, "0" means success.
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*/
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int result;
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};
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/**
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* Notify object used by the thread's client, i.e. we will send a
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* notify signal to this object, expecting the caller to wait on it.
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*/
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extern struct notify audio_output_client_notify;
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#endif
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