output/Filtered: remove BeginDestroy()
All it does is "sometimes" close the mixer, but that is also done in the destructor.
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@@ -371,8 +371,6 @@ AudioOutputControl::LockCloseWait() noexcept
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void
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AudioOutputControl::BeginDestroy() noexcept
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{
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output->BeginDestroy();
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if (thread.IsDefined()) {
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const std::lock_guard<Mutex> protect(mutex);
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CommandAsync(Command::KILL);
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