output/wasapi: use class RingBuffer instead of boost::lockfree::spsc_queue
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0b42018377
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01e5a7b1b5
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@ -37,6 +37,7 @@
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#include "thread/Thread.hxx"
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#include "util/AllocatedString.hxx"
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#include "util/Domain.hxx"
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#include "util/RingBuffer.hxx"
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#include "util/ScopeExit.hxx"
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#include "util/StringBuffer.hxx"
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#include "win32/Com.hxx"
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@ -47,8 +48,6 @@
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#include "Log.hxx"
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#include "config.h"
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#include <boost/lockfree/spsc_queue.hpp>
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#include <algorithm>
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#include <cinttypes>
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#include <cmath>
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@ -193,7 +192,8 @@ class WasapiOutputThread {
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std::atomic_bool occur = false;
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std::exception_ptr ptr = nullptr;
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} error;
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boost::lockfree::spsc_queue<BYTE> spsc_buffer;
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RingBuffer<std::byte> ring_buffer;
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public:
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WasapiOutputThread(IAudioClient &_client,
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@ -203,7 +203,7 @@ public:
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:client(_client),
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render_client(std::move(_render_client)), frame_size(_frame_size),
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buffer_size_in_frames(_buffer_size_in_frames), is_exclusive(_is_exclusive),
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spsc_buffer(_buffer_size_in_frames * 4 * _frame_size)
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ring_buffer(_buffer_size_in_frames * 4 * _frame_size)
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{
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SetEventHandle(client, event.handle());
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thread.Start();
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@ -230,9 +230,7 @@ public:
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std::size_t Push(std::span<const std::byte> input) noexcept {
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empty.store(false);
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std::size_t consumed =
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spsc_buffer.push((const BYTE *)input.data(),
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input.size());
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std::size_t consumed = ring_buffer.WriteFrom(input);
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if (!playing) {
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playing = true;
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@ -439,7 +437,7 @@ try {
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event.Wait();
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if (cancel.load()) {
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spsc_buffer.consume_all([](auto &&) {});
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ring_buffer.Discard();
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cancel.store(false);
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empty.store(true);
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InterruptWaiter();
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@ -498,8 +496,9 @@ try {
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}
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const UINT32 write_size = write_in_frames * frame_size;
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UINT32 new_data_size = 0;
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new_data_size = spsc_buffer.pop(data, write_size);
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std::span w{data, write_size};
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const std::size_t new_data_size = ring_buffer.ReadTo(std::as_writable_bytes(w));
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if (new_data_size == 0)
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empty.store(true);
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