pipe: added music_buffer, rewrite music_pipe
Turn the music_pipe into a simple music_chunk queue. The music_chunk allocation code is moved to music_buffer, and is now managed with a linked list instead of a ring buffer. Two separate music_pipe objects are used by the decoder for the "current" and the "next" song, which greatly simplifies the cross-fading code.
This commit is contained in:
247
src/pipe.c
247
src/pipe.c
@@ -17,208 +17,103 @@
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*/
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#include "pipe.h"
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#include "buffer.h"
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#include "chunk.h"
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#include "notify.h"
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#include "audio_format.h"
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#include "tag.h"
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#include <glib.h>
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#include <assert.h>
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#include <string.h>
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struct music_pipe music_pipe;
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#include <assert.h>
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struct music_pipe {
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/** the first chunk */
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struct music_chunk *head;
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/** a pointer to the tail of the chunk */
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struct music_chunk **tail_r;
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/** the current number of chunks */
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unsigned size;
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/** a mutex which protects #head and #tail_r */
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GMutex *mutex;
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};
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struct music_pipe *
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music_pipe_new(void)
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{
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struct music_pipe *mp = g_new(struct music_pipe, 1);
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mp->head = NULL;
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mp->tail_r = &mp->head;
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mp->size = 0;
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mp->mutex = g_mutex_new();
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return mp;
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}
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void
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music_pipe_init(unsigned int size, struct notify *notify)
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music_pipe_free(struct music_pipe *mp)
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{
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assert(size > 0);
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assert(mp->head == NULL);
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assert(mp->tail_r == &mp->head);
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music_pipe.chunks = g_new(struct music_chunk, size);
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music_pipe.num_chunks = size;
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music_pipe.begin = 0;
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music_pipe.end = 0;
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music_pipe.lazy = false;
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music_pipe.notify = notify;
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music_chunk_init(&music_pipe.chunks[0]);
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}
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void music_pipe_free(void)
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{
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assert(music_pipe.chunks != NULL);
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music_pipe_clear();
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g_free(music_pipe.chunks);
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}
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/** return the index of the chunk after i */
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static inline unsigned successor(unsigned i)
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{
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assert(i < music_pipe.num_chunks);
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++i;
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return i == music_pipe.num_chunks ? 0 : i;
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}
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void music_pipe_clear(void)
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{
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unsigned i;
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for (i = music_pipe.begin; i != music_pipe.end; i = successor(i))
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music_chunk_free(&music_pipe.chunks[i]);
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music_chunk_free(&music_pipe.chunks[music_pipe.end]);
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music_pipe.end = music_pipe.begin;
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music_chunk_init(&music_pipe.chunks[music_pipe.end]);
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}
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/**
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* Mark the tail chunk as "full" and wake up the player if is waiting
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* for the decoder.
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*/
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static void output_buffer_expand(unsigned i)
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{
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int was_empty = music_pipe.notify != NULL && (!music_pipe.lazy || music_pipe_is_empty());
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assert(i == (music_pipe.end + 1) % music_pipe.num_chunks);
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assert(i != music_pipe.end);
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music_pipe.end = i;
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music_chunk_init(&music_pipe.chunks[i]);
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if (was_empty)
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/* if the buffer was empty, the player thread might be
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waiting for us; wake it up now that another decoded
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buffer has become available. */
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notify_signal(music_pipe.notify);
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}
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void music_pipe_set_lazy(bool lazy)
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{
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music_pipe.lazy = lazy;
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}
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void music_pipe_shift(void)
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{
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assert(music_pipe.begin != music_pipe.end);
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assert(music_pipe.begin < music_pipe.num_chunks);
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music_chunk_free(&music_pipe.chunks[music_pipe.begin]);
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music_pipe.begin = successor(music_pipe.begin);
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}
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unsigned int music_pipe_relative(const unsigned i)
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{
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if (i >= music_pipe.begin)
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return i - music_pipe.begin;
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else
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return i + music_pipe.num_chunks - music_pipe.begin;
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}
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unsigned music_pipe_available(void)
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{
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return music_pipe_relative(music_pipe.end);
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}
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int music_pipe_absolute(const unsigned relative)
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{
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unsigned i, max;
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max = music_pipe.end;
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if (max < music_pipe.begin)
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max += music_pipe.num_chunks;
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i = (unsigned)music_pipe.begin + relative;
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if (i >= max)
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return -1;
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if (i >= music_pipe.num_chunks)
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i -= music_pipe.num_chunks;
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return (int)i;
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g_mutex_free(mp->mutex);
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g_free(mp);
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}
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struct music_chunk *
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music_pipe_get_chunk(const unsigned i)
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{
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assert(i < music_pipe.num_chunks);
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return &music_pipe.chunks[i];
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}
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struct music_chunk *
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music_pipe_allocate(void)
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music_pipe_shift(struct music_pipe *mp)
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{
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struct music_chunk *chunk;
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/* the music_pipe.end chunk is always kept initialized */
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chunk = music_pipe_get_chunk(music_pipe.end);
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assert(chunk->length == 0);
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g_mutex_lock(mp->mutex);
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chunk = mp->head;
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if (chunk != NULL) {
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mp->head = chunk->next;
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--mp->size;
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if (mp->head == NULL) {
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assert(mp->size == 0);
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assert(mp->tail_r == &chunk->next);
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mp->tail_r = &mp->head;
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} else {
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assert(mp->size > 0);
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assert(mp->tail_r != &chunk->next);
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}
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}
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g_mutex_unlock(mp->mutex);
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return chunk;
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}
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bool
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music_pipe_push(struct music_chunk *chunk)
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void
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music_pipe_clear(struct music_pipe *mp, struct music_buffer *buffer)
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{
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unsigned int next;
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struct music_chunk *chunk;
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assert(chunk == music_pipe_get_chunk(music_pipe.end));
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next = successor(music_pipe.end);
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if (music_pipe.begin == next)
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/* no room */
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return false;
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output_buffer_expand(next);
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return true;
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while ((chunk = music_pipe_shift(mp)) != NULL)
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music_buffer_return(buffer, chunk);
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}
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void
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music_pipe_cancel(struct music_chunk *chunk)
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music_pipe_push(struct music_pipe *mp, struct music_chunk *chunk)
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{
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assert(chunk == music_pipe_get_chunk(music_pipe.end));
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g_mutex_lock(mp->mutex);
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music_chunk_free(chunk);
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chunk->next = NULL;
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*mp->tail_r = chunk;
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mp->tail_r = &chunk->next;
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++mp->size;
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g_mutex_unlock(mp->mutex);
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}
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void music_pipe_skip(unsigned num)
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unsigned
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music_pipe_size(const struct music_pipe *mp)
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{
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int i = music_pipe_absolute(num);
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if (i < 0)
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return;
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while (music_pipe.begin != (unsigned)i)
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music_pipe_shift();
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return mp->size;
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}
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void music_pipe_chop(unsigned first)
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{
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for (unsigned i = first; i != music_pipe.end; i = successor(i))
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music_chunk_free(&music_pipe.chunks[i]);
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music_chunk_free(&music_pipe.chunks[music_pipe.end]);
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music_pipe.end = first;
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music_chunk_init(&music_pipe.chunks[first]);
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}
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#ifndef NDEBUG
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void music_pipe_check_format(const struct audio_format *current,
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int next_index, const struct audio_format *next)
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{
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const struct audio_format *audio_format = current;
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for (unsigned i = music_pipe.begin; i != music_pipe.end;
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i = successor(i)) {
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const struct music_chunk *chunk = music_pipe_get_chunk(i);
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if (next_index > 0 && i == (unsigned)next_index)
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audio_format = next;
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assert(chunk->length % audio_format_frame_size(audio_format) == 0);
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}
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}
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#endif
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