pipe: added music_buffer, rewrite music_pipe

Turn the music_pipe into a simple music_chunk queue.  The music_chunk
allocation code is moved to music_buffer, and is now managed with a
linked list instead of a ring buffer.  Two separate music_pipe objects
are used by the decoder for the "current" and the "next" song, which
greatly simplifies the cross-fading code.
This commit is contained in:
Max Kellermann
2009-03-06 00:42:03 +01:00
parent 000b2d4f3a
commit 01cf7feac7
15 changed files with 433 additions and 417 deletions

127
src/buffer.c Normal file
View File

@@ -0,0 +1,127 @@
/*
* Copyright (C) 2003-2009 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "buffer.h"
#include "chunk.h"
#include <glib.h>
#include <assert.h>
struct music_buffer {
struct music_chunk *chunks;
unsigned num_chunks;
struct music_chunk *available;
/** a mutex which protects #available */
GMutex *mutex;
#ifndef NDEBUG
unsigned num_allocated;
#endif
};
struct music_buffer *
music_buffer_new(unsigned num_chunks)
{
struct music_buffer *buffer;
struct music_chunk *chunk;
assert(num_chunks > 0);
buffer = g_new(struct music_buffer, 1);
buffer->chunks = g_new(struct music_chunk, num_chunks);
buffer->num_chunks = num_chunks;
chunk = buffer->available = buffer->chunks;
for (unsigned i = 1; i < num_chunks; ++i) {
chunk->next = &buffer->chunks[i];
chunk = chunk->next;
}
chunk->next = NULL;
buffer->mutex = g_mutex_new();
#ifndef NDEBUG
buffer->num_allocated = 0;
#endif
return buffer;
}
void
music_buffer_free(struct music_buffer *buffer)
{
assert(buffer->chunks != NULL);
assert(buffer->num_chunks > 0);
assert(buffer->num_allocated == 0);
g_mutex_free(buffer->mutex);
g_free(buffer->chunks);
g_free(buffer);
}
unsigned
music_buffer_size(const struct music_buffer *buffer)
{
return buffer->num_chunks;
}
struct music_chunk *
music_buffer_allocate(struct music_buffer *buffer)
{
struct music_chunk *chunk;
g_mutex_lock(buffer->mutex);
chunk = buffer->available;
if (chunk != NULL) {
buffer->available = chunk->next;
music_chunk_init(chunk);
#ifndef NDEBUG
++buffer->num_allocated;
#endif
}
g_mutex_unlock(buffer->mutex);
return chunk;
}
void
music_buffer_return(struct music_buffer *buffer, struct music_chunk *chunk)
{
assert(buffer != NULL);
assert(chunk != NULL);
g_mutex_lock(buffer->mutex);
music_chunk_free(chunk);
chunk->next = buffer->available;
buffer->available = chunk;
#ifndef NDEBUG
--buffer->num_allocated;
#endif
g_mutex_unlock(buffer->mutex);
}