2014-01-27 08:20:25 +01:00
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/*
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* Copyright (C) 2003-2014 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/*
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* Functions for dealing with all configured (enabled) audion outputs
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* at once.
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*
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*/
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#ifndef OUTPUT_ALL_H
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#define OUTPUT_ALL_H
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#include "AudioFormat.hxx"
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#include "ReplayGainInfo.hxx"
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#include "Compiler.h"
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#include <vector>
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#include <assert.h>
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struct AudioFormat;
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class MusicBuffer;
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class MusicPipe;
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class EventLoop;
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2014-01-27 08:20:25 +01:00
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struct music_chunk;
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struct PlayerControl;
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2014-01-28 11:34:09 +01:00
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struct AudioOutput;
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2014-01-27 08:20:25 +01:00
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class Error;
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class MultipleOutputs {
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std::vector<AudioOutput *> outputs;
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AudioFormat input_audio_format;
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/**
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* The #MusicBuffer object where consumed chunks are returned.
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*/
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MusicBuffer *buffer;
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/**
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* The #MusicPipe object which feeds all audio outputs. It is
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* filled by audio_output_all_play().
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*/
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MusicPipe *pipe;
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/**
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* The "elapsed_time" stamp of the most recently finished
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* chunk.
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*/
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float elapsed_time;
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public:
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/**
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* Load audio outputs from the configuration file and
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* initialize them.
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*/
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MultipleOutputs();
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~MultipleOutputs();
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2014-02-05 00:02:02 +01:00
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void Configure(EventLoop &event_loop, PlayerControl &pc);
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/**
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* Returns the total number of audio output devices, including
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* those which are disabled right now.
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*/
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gcc_pure
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unsigned Size() const {
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return outputs.size();
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}
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/**
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* Returns the "i"th audio output device.
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*/
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const AudioOutput &Get(unsigned i) const {
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assert(i < Size());
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return *outputs[i];
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}
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AudioOutput &Get(unsigned i) {
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assert(i < Size());
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return *outputs[i];
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}
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/**
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* Returns the audio output device with the specified name.
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* Returns nullptr if the name does not exist.
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*/
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gcc_pure
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AudioOutput *FindByName(const char *name) const;
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/**
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* Checks the "enabled" flag of all audio outputs, and if one has
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* changed, commit the change.
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*/
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void EnableDisable();
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/**
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* Opens all audio outputs which are not disabled.
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*
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* @param audio_format the preferred audio format
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* @param buffer the #music_buffer where consumed #music_chunk objects
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* should be returned
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* @return true on success, false on failure
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*/
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bool Open(const AudioFormat audio_format, MusicBuffer &_buffer,
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Error &error);
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/**
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* Closes all audio outputs.
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*/
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void Close();
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/**
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* Closes all audio outputs. Outputs with the "always_on"
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* flag are put into pause mode.
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*/
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void Release();
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void SetReplayGainMode(ReplayGainMode mode);
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/**
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* Enqueue a #music_chunk object for playing, i.e. pushes it to a
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* #MusicPipe.
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*
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* @param chunk the #music_chunk object to be played
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* @return true on success, false if no audio output was able to play
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* (all closed then)
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*/
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bool Play(music_chunk *chunk, Error &error);
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/**
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* Checks if the output devices have drained their music pipe, and
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* returns the consumed music chunks to the #music_buffer.
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*
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* @return the number of chunks to play left in the #MusicPipe
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*/
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unsigned Check();
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/**
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* Checks if the size of the #MusicPipe is below the #threshold. If
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* not, it attempts to synchronize with all output threads, and waits
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* until another #music_chunk is finished.
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*
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* @param threshold the maximum number of chunks in the pipe
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* @return true if there are less than #threshold chunks in the pipe
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*/
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bool Wait(PlayerControl &pc, unsigned threshold);
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/**
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* Puts all audio outputs into pause mode. Most implementations will
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* simply close it then.
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*/
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void Pause();
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/**
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* Drain all audio outputs.
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*/
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void Drain();
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/**
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* Try to cancel data which may still be in the device's buffers.
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*/
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void Cancel();
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/**
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* Indicate that a new song will begin now.
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*/
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void SongBorder();
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/**
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* Returns the "elapsed_time" stamp of the most recently finished
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* chunk. A negative value is returned when no chunk has been
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* finished yet.
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*/
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gcc_pure
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float GetElapsedTime() const {
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return elapsed_time;
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}
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/**
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* Returns the average volume of all available mixers (range
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* 0..100). Returns -1 if no mixer can be queried.
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*/
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gcc_pure
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int GetVolume() const;
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/**
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* Sets the volume on all available mixers.
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*
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* @param volume the volume (range 0..100)
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* @return true on success, false on failure
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*/
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bool SetVolume(unsigned volume);
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/**
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* Similar to GetVolume(), but gets the volume only for
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* software mixers. See #software_mixer_plugin. This
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* function fails if no software mixer is configured.
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*/
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gcc_pure
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int GetSoftwareVolume() const;
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/**
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* Similar to SetVolume(), but sets the volume only for
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* software mixers. See #software_mixer_plugin. This
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* function cannot fail, because the underlying software
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* mixers cannot fail either.
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*/
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void SetSoftwareVolume(unsigned volume);
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private:
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/**
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* Determine if all (active) outputs have finished the current
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* command.
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*/
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gcc_pure
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bool AllFinished() const;
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void WaitAll();
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/**
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* Signals all audio outputs which are open.
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*/
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void AllowPlay();
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/**
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* Resets the "reopen" flag on all audio devices. MPD should
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* immediately retry to open the device instead of waiting for
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* the timeout when the user wants to start playback.
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*/
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void ResetReopen();
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/**
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* Opens all output devices which are enabled, but closed.
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*
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* @return true if there is at least open output device which
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* is open
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*/
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bool Update();
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/**
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* Has this chunk been consumed by all audio outputs?
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*/
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bool IsChunkConsumed(const music_chunk *chunk) const;
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/**
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* There's only one chunk left in the pipe (#pipe), and all
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* audio outputs have consumed it already. Clear the
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* reference.
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*/
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void ClearTailChunk(const struct music_chunk *chunk, bool *locked);
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};
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#endif
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