56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
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/*
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* Copyright (C) 2003-2014 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_UPNP_DIRECTORY_HXX
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#define MPD_UPNP_DIRECTORY_HXX
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#include "Object.hxx"
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#include <string>
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#include <vector>
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class Error;
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/**
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* Image of a MediaServer Directory Service container (directory),
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* possibly containing items and subordinate containers.
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*/
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class UPnPDirContent {
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public:
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std::vector<UPnPDirObject> m_containers;
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std::vector<UPnPDirObject> m_items;
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/**
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* Parse from DIDL-Lite XML data.
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*
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* Normally only used by ContentDirectoryService::readDir()
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* This is cumulative: in general, the XML data is obtained in
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* several documents corresponding to (offset,count) slices of the
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* directory (container). parse() can be called repeatedly with
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* the successive XML documents and will accumulate entries in the item
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* and container vectors. This makes more sense if the different
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* chunks are from the same container, but given that UPnP Ids are
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* actually global, nothing really bad will happen if you mix
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* up...
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*/
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bool parse(const std::string &didltext, Error &error);
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};
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#endif /* _UPNPDIRCONTENT_H_X_INCLUDED_ */
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