2013-11-01 19:26:01 +01:00
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/*
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* Copyright (C) 2003-2014 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef _UPNPPDISC_H_X_INCLUDED_
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#define _UPNPPDISC_H_X_INCLUDED_
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#include "util/Error.hxx"
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#include <vector>
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#include <time.h>
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2014-01-16 09:06:01 +01:00
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class LibUPnP;
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2013-11-01 19:26:01 +01:00
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class ContentDirectoryService;
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/**
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* Manage UPnP discovery and maintain a directory of active devices. Singleton.
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*
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* We are only interested in MediaServers with a ContentDirectory service
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* for now, but this could be made more general, by removing the filtering.
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*/
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class UPnPDeviceDirectory {
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2014-01-16 09:06:01 +01:00
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LibUPnP *const lib;
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2013-11-01 19:26:01 +01:00
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Error error;
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/**
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* The UPnP device search timeout, which should actually be
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* called delay because it's the base of a random delay that
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* the devices apply to avoid responding all at the same time.
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*/
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int m_searchTimeout;
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time_t m_lastSearch;
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public:
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2014-01-16 09:06:01 +01:00
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UPnPDeviceDirectory(LibUPnP *_lib);
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2014-01-16 09:03:41 +01:00
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2013-11-01 19:26:01 +01:00
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UPnPDeviceDirectory(const UPnPDeviceDirectory &) = delete;
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UPnPDeviceDirectory& operator=(const UPnPDeviceDirectory &) = delete;
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/** Retrieve the directory services currently seen on the network */
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bool getDirServices(std::vector<ContentDirectoryService> &);
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/**
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* Get server by friendly name. It's a bit wasteful to copy
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* all servers for this, we could directly walk the list. Otoh
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* there isn't going to be millions...
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*/
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bool getServer(const char *friendlyName,
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ContentDirectoryService &server);
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/** My health */
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bool ok() const {
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return !error.IsDefined();
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}
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/** My diagnostic if health is bad */
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const Error &GetError() const {
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return error;
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}
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private:
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bool search();
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/**
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* Look at the devices and get rid of those which have not
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* been seen for too long. We do this when listing the top
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* directory.
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*/
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void expireDevices();
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};
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#endif /* _UPNPPDISC_H_X_INCLUDED_ */
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