mpd/src/inputPlugins/mpc_plugin.c

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/* the Music Player Daemon (MPD)
* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../inputPlugin.h"
#ifdef HAVE_MPCDEC
#include "../utils.h"
#include "../audio.h"
#include "../log.h"
#include "../pcm_utils.h"
#include "../inputStream.h"
#include "../outputBuffer.h"
#include "../replayGain.h"
#include "../os_compat.h"
#include <mpcdec/mpcdec.h>
typedef struct _MpcCallbackData {
InputStream *inStream;
DecoderControl *dc;
} MpcCallbackData;
static mpc_int32_t mpc_read_cb(void *vdata, void *ptr, mpc_int32_t size)
{
mpc_int32_t ret = 0;
MpcCallbackData *data = (MpcCallbackData *) vdata;
while (1) {
ret = readFromInputStream(data->inStream, ptr, 1, size);
if (ret == 0 && !inputStreamAtEOF(data->inStream) &&
(data->dc && !data->dc->stop)) {
my_usleep(10000);
} else
break;
}
return ret;
}
static mpc_bool_t mpc_seek_cb(void *vdata, mpc_int32_t offset)
{
MpcCallbackData *data = (MpcCallbackData *) vdata;
return seekInputStream(data->inStream, offset, SEEK_SET) < 0 ? 0 : 1;
}
static mpc_int32_t mpc_tell_cb(void *vdata)
{
MpcCallbackData *data = (MpcCallbackData *) vdata;
return (long)(data->inStream->offset);
}
static mpc_bool_t mpc_canseek_cb(void *vdata)
{
MpcCallbackData *data = (MpcCallbackData *) vdata;
return data->inStream->seekable;
}
static mpc_int32_t mpc_getsize_cb(void *vdata)
{
MpcCallbackData *data = (MpcCallbackData *) vdata;
return data->inStream->size;
}
/* this _looks_ performance-critical, don't de-inline -- eric */
static inline mpd_sint16 convertSample(MPC_SAMPLE_FORMAT sample)
{
/* only doing 16-bit audio for now */
mpd_sint32 val;
const int clip_min = -1 << (16 - 1);
const int clip_max = (1 << (16 - 1)) - 1;
#ifdef MPC_FIXED_POINT
const int shift = 16 - MPC_FIXED_POINT_SCALE_SHIFT;
if (sample > 0) {
sample <<= shift;
} else if (shift < 0) {
sample >>= -shift;
}
val = sample;
#else
const int float_scale = 1 << (16 - 1);
val = sample * float_scale;
#endif
if (val < clip_min)
val = clip_min;
else if (val > clip_max)
val = clip_max;
return val;
}
static int mpc_decode(OutputBuffer * cb, DecoderControl * dc,
InputStream * inStream)
{
mpc_decoder decoder;
mpc_reader reader;
mpc_streaminfo info;
MpcCallbackData data;
MPC_SAMPLE_FORMAT sample_buffer[MPC_DECODER_BUFFER_LENGTH];
int eof = 0;
long ret;
#define MPC_CHUNK_SIZE 4096
char chunk[MPC_CHUNK_SIZE];
int chunkpos = 0;
long bitRate = 0;
mpd_sint16 *s16 = (mpd_sint16 *) chunk;
unsigned long samplePos = 0;
mpc_uint32_t vbrUpdateAcc;
mpc_uint32_t vbrUpdateBits;
float total_time;
int i;
ReplayGainInfo *replayGainInfo = NULL;
data.inStream = inStream;
data.dc = dc;
reader.read = mpc_read_cb;
reader.seek = mpc_seek_cb;
reader.tell = mpc_tell_cb;
reader.get_size = mpc_getsize_cb;
reader.canseek = mpc_canseek_cb;
reader.data = &data;
mpc_streaminfo_init(&info);
if ((ret = mpc_streaminfo_read(&info, &reader)) != ERROR_CODE_OK) {
if (!dc->stop) {
ERROR("Not a valid musepack stream\n");
return -1;
}
return 0;
}
mpc_decoder_setup(&decoder, &reader);
if (!mpc_decoder_initialize(&decoder, &info)) {
if (!dc->stop) {
ERROR("Not a valid musepack stream\n");
return -1;
}
return 0;
}
dc->totalTime = mpc_streaminfo_get_length(&info);
dc->audioFormat.bits = 16;
dc->audioFormat.channels = info.channels;
dc->audioFormat.sampleRate = info.sample_freq;
getOutputAudioFormat(&(dc->audioFormat), &(cb->audioFormat));
replayGainInfo = newReplayGainInfo();
replayGainInfo->albumGain = info.gain_album * 0.01;
replayGainInfo->albumPeak = info.peak_album / 32767.0;
replayGainInfo->trackGain = info.gain_title * 0.01;
replayGainInfo->trackPeak = info.peak_title / 32767.0;
dc->state = DECODE_STATE_DECODE;
while (!eof) {
if (dc->seek) {
samplePos = dc->seekWhere * dc->audioFormat.sampleRate;
if (mpc_decoder_seek_sample(&decoder, samplePos)) {
clearOutputBuffer(cb);
s16 = (mpd_sint16 *) chunk;
chunkpos = 0;
} else
dc->seekError = 1;
dc->seek = 0;
Initial cut of fork() => pthreads() for decoder and player I initially started to do a heavy rewrite that changed the way processes communicated, but that was too much to do at once. So this change only focuses on replacing the player and decode processes with threads and using condition variables instead of polling in loops; so the changeset itself is quiet small. * The shared output buffer variables will still need locking to guard against race conditions. So in this effect, we're probably just as buggy as before. The reduced context-switching overhead of using threads instead of processes may even make bugs show up more or less often... * Basic functionality appears to be working for playing local (and NFS) audio, including: play, pause, stop, seek, previous, next, and main playlist editing * I haven't tested HTTP streams yet, they should work. * I've only tested ALSA and Icecast. ALSA works fine, Icecast metadata seems to get screwy at times and breaks song advancement in the playlist at times. * state file loading works, too (after some last-minute hacks with non-blocking wakeup functions) * The non-blocking (*_nb) variants of the task management functions are probably overused. They're more lenient and easier to use because much of our code is still based on our previous polling-based system. * It currently segfaults on exit. I haven't paid much attention to the exit/signal-handling routines other than ensuring it compiles. At least the state file seems to work. We don't do any cleanups of the threads on exit, yet. * Update is still done in a child process and not in a thread. To do this in a thread, we'll need to ensure it does proper locking and communication with the main thread; but should require less memory in the end because we'll be updating the database "in-place" rather than updating a copy and then bulk-loading when done. * We're more sensitive to bugs in 3rd party libraries now. My plan is to eventually use a master process which forks() and restarts the child when it dies: locking and communication with the main thread; but should require less memory in the end because we'll be updating the database "in-place" rather than updating a copy and then bulk-loading when done. * We're more sensitive to bugs in 3rd party libraries now. My plan is to eventually use a master process which forks() and restarts the child when it dies: master - just does waitpid() + fork() in a loop \- main thread \- decoder thread \- player thread At the beginning of every song, the main thread will set a dirty flag and update the state file. This way, if we encounter a song that triggers a segfault killing the main thread, the master will start the replacement main on the next song. * The main thread still wakes up every second on select() to check for signals; which affects power management. [merged r7138 from branches/ew] git-svn-id: https://svn.musicpd.org/mpd/trunk@7240 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-04-12 06:08:00 +02:00
decoder_wakeup_player();
}
vbrUpdateAcc = 0;
vbrUpdateBits = 0;
ret = mpc_decoder_decode(&decoder, sample_buffer,
&vbrUpdateAcc, &vbrUpdateBits);
if (ret <= 0 || dc->stop) {
eof = 1;
break;
}
samplePos += ret;
/* ret is in samples, and we have stereo */
ret *= 2;
for (i = 0; i < ret; i++) {
/* 16 bit audio again */
*s16 = convertSample(sample_buffer[i]);
chunkpos += 2;
s16++;
if (chunkpos >= MPC_CHUNK_SIZE) {
total_time = ((float)samplePos) /
dc->audioFormat.sampleRate;
bitRate = vbrUpdateBits *
dc->audioFormat.sampleRate / 1152 / 1000;
sendDataToOutputBuffer(cb, inStream, dc,
inStream->seekable,
chunk, chunkpos,
total_time,
bitRate, replayGainInfo);
chunkpos = 0;
s16 = (mpd_sint16 *) chunk;
if (dc->stop) {
eof = 1;
break;
}
}
}
}
if (!dc->stop && chunkpos > 0) {
total_time = ((float)samplePos) / dc->audioFormat.sampleRate;
bitRate =
vbrUpdateBits * dc->audioFormat.sampleRate / 1152 / 1000;
sendDataToOutputBuffer(cb, NULL, dc, inStream->seekable,
chunk, chunkpos, total_time, bitRate,
replayGainInfo);
}
flushOutputBuffer(cb);
freeReplayGainInfo(replayGainInfo);
return 0;
}
static float mpcGetTime(char *file)
{
InputStream inStream;
float total_time = -1;
mpc_reader reader;
mpc_streaminfo info;
MpcCallbackData data;
data.inStream = &inStream;
data.dc = NULL;
reader.read = mpc_read_cb;
reader.seek = mpc_seek_cb;
reader.tell = mpc_tell_cb;
reader.get_size = mpc_getsize_cb;
reader.canseek = mpc_canseek_cb;
reader.data = &data;
mpc_streaminfo_init(&info);
if (openInputStream(&inStream, file) < 0) {
DEBUG("mpcGetTime: Failed to open file: %s\n", file);
return -1;
}
if (mpc_streaminfo_read(&info, &reader) != ERROR_CODE_OK) {
closeInputStream(&inStream);
return -1;
}
total_time = mpc_streaminfo_get_length(&info);
closeInputStream(&inStream);
return total_time;
}
static MpdTag *mpcTagDup(char *file)
{
MpdTag *ret = NULL;
float total_time = mpcGetTime(file);
if (total_time < 0) {
DEBUG("mpcTagDup: Failed to get Songlength of file: %s\n",
file);
return NULL;
}
ret = apeDup(file);
if (!ret)
ret = id3Dup(file);
if (!ret)
ret = newMpdTag();
ret->time = total_time;
return ret;
}
static const char *mpcSuffixes[] = { "mpc", NULL };
InputPlugin mpcPlugin = {
"mpc",
NULL,
NULL,
NULL,
mpc_decode,
NULL,
mpcTagDup,
INPUT_PLUGIN_STREAM_URL | INPUT_PLUGIN_STREAM_FILE,
mpcSuffixes,
NULL
};
#else
InputPlugin mpcPlugin;
#endif /* HAVE_MPCDEC */