mpd/src/player_thread.c

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/* the Music Player Daemon (MPD)
* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "player_thread.h"
#include "playerData.h"
#include "audio.h"
#include "pcm_utils.h"
#include "path.h"
#include "log.h"
#include "main_notify.h"
#include "crossfade.h"
enum xfade_state {
XFADE_DISABLED = -1,
XFADE_UNKNOWN = 0,
XFADE_ENABLED = 1
};
static void dc_command_wait(void)
{
while (dc.command != DECODE_COMMAND_NONE) {
notify_signal(&dc.notify);
notify_wait(&pc.notify);
}
}
static void dc_command(enum decoder_command cmd)
{
dc.command = cmd;
dc_command_wait();
}
static void stopDecode(void)
{
if (dc.command == DECODE_COMMAND_START ||
dc.state != DECODE_STATE_STOP)
dc_command(DECODE_COMMAND_STOP);
}
static void quitDecode(void)
{
stopDecode();
pc.state = PLAYER_STATE_STOP;
dc.command = DECODE_COMMAND_NONE;
pc.command = PLAYER_COMMAND_NONE;
wakeup_main_task();
}
static int waitOnDecode(int *decodeWaitedOn)
{
while (dc.command == DECODE_COMMAND_START) {
notify_signal(&dc.notify);
notify_wait(&pc.notify);
}
if (dc.error != DECODE_ERROR_NOERROR) {
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assert(dc.next_song == NULL || dc.next_song->url != NULL);
pc.errored_song = dc.next_song;
pc.error = PLAYER_ERROR_FILE;
return -1;
}
pc.totalTime = pc.fileTime;
pc.bitRate = 0;
pc.sampleRate = 0;
pc.bits = 0;
pc.channels = 0;
*decodeWaitedOn = 1;
return 0;
}
static int decodeSeek(int *decodeWaitedOn, int *next)
{
int ret = -1;
if (dc.state == DECODE_STATE_STOP ||
dc.error != DECODE_ERROR_NOERROR ||
dc.current_song != pc.next_song) {
stopDecode();
*next = -1;
ob_clear();
dc.next_song = pc.next_song;
dc.error = DECODE_ERROR_NOERROR;
dc.command = DECODE_COMMAND_START;
waitOnDecode(decodeWaitedOn);
}
if (dc.state != DECODE_STATE_STOP && dc.seekable) {
*next = -1;
dc.seekWhere = pc.seekWhere > pc.totalTime - 0.1 ?
pc.totalTime - 0.1 : pc.seekWhere;
dc.seekWhere = 0 > dc.seekWhere ? 0 : dc.seekWhere;
dc.seekError = 0;
dc_command(DECODE_COMMAND_SEEK);
if (!dc.seekError) {
pc.elapsedTime = dc.seekWhere;
ret = 0;
}
}
player_command_finished();
return ret;
}
static void processDecodeInput(int *pause_r, unsigned int *bbp_r,
enum xfade_state *do_xfade_r,
int *decodeWaitedOn_r,
int *next_r)
{
switch (pc.command) {
case PLAYER_COMMAND_NONE:
case PLAYER_COMMAND_PLAY:
case PLAYER_COMMAND_STOP:
case PLAYER_COMMAND_EXIT:
case PLAYER_COMMAND_CLOSE_AUDIO:
break;
case PLAYER_COMMAND_LOCK_QUEUE:
pc.queueLockState = PLAYER_QUEUE_LOCKED;
player_command_finished();
break;
case PLAYER_COMMAND_UNLOCK_QUEUE:
pc.queueLockState = PLAYER_QUEUE_UNLOCKED;
player_command_finished();
break;
case PLAYER_COMMAND_PAUSE:
*pause_r = !*pause_r;
if (*pause_r) {
pc.state = PLAYER_STATE_PAUSE;
} else {
if (openAudioDevice(NULL) >= 0) {
pc.state = PLAYER_STATE_PLAY;
} else {
char tmp[MPD_PATH_MAX];
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assert(dc.next_song == NULL || dc.next_song->url != NULL);
pc.errored_song = dc.next_song;
pc.error = PLAYER_ERROR_AUDIO;
ERROR("problems opening audio device "
"while playing \"%s\"\n",
get_song_url(tmp, dc.next_song));
*pause_r = -1;
}
}
player_command_finished();
if (*pause_r == -1) {
*pause_r = 1;
} else if (*pause_r) {
dropBufferedAudio();
closeAudioDevice();
}
break;
case PLAYER_COMMAND_SEEK:
dropBufferedAudio();
if (decodeSeek(decodeWaitedOn_r, next_r) == 0) {
*do_xfade_r = XFADE_UNKNOWN;
*bbp_r = 0;
}
break;
}
}
static int playChunk(ob_chunk * chunk,
const AudioFormat * format, double sizeToTime)
{
pc.elapsedTime = chunk->times;
pc.bitRate = chunk->bitRate;
pcm_volumeChange(chunk->data, chunk->chunkSize,
format, pc.softwareVolume);
if (playAudio(chunk->data,
chunk->chunkSize) < 0)
return -1;
pc.totalPlayTime += sizeToTime * chunk->chunkSize;
return 0;
}
static void decodeParent(void)
{
int do_pause = 0;
int buffering = 1;
unsigned int bbp = buffered_before_play;
enum xfade_state do_xfade = XFADE_UNKNOWN;
unsigned int crossFadeChunks = 0;
/** the position of the next cross-faded chunk in the next
song */
int nextChunk = 0;
int decodeWaitedOn = 0;
static const char silence[CHUNK_SIZE];
double sizeToTime = 0.0;
/** the position of the first chunk in the next song */
int next = -1;
ob_set_lazy(0);
if (waitOnDecode(&decodeWaitedOn) < 0) {
quitDecode();
return;
}
pc.elapsedTime = 0;
pc.state = PLAYER_STATE_PLAY;
player_command_finished();
while (1) {
processDecodeInput(&do_pause, &bbp, &do_xfade,
&decodeWaitedOn, &next);
if (pc.command == PLAYER_COMMAND_STOP ||
pc.command == PLAYER_COMMAND_EXIT ||
pc.command == PLAYER_COMMAND_CLOSE_AUDIO) {
dropBufferedAudio();
break;
}
if (buffering) {
if (ob_available() < bbp) {
/* not enough decoded buffer space yet */
notify_wait(&pc.notify);
continue;
} else {
/* buffering is complete */
buffering = 0;
ob_set_lazy(1);
}
}
if (decodeWaitedOn) {
if(dc.state!=DECODE_STATE_START &&
dc.error==DECODE_ERROR_NOERROR) {
/* the decoder is ready and ok */
decodeWaitedOn = 0;
if(openAudioDevice(&(ob.audioFormat))<0) {
char tmp[MPD_PATH_MAX];
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assert(dc.next_song == NULL || dc.next_song->url != NULL);
pc.errored_song = dc.next_song;
pc.error = PLAYER_ERROR_AUDIO;
ERROR("problems opening audio device "
"while playing \"%s\"\n",
get_song_url(tmp, dc.next_song));
break;
}
if (do_pause) {
dropBufferedAudio();
closeAudioDevice();
}
pc.totalTime = dc.totalTime;
pc.sampleRate = dc.audioFormat.sampleRate;
pc.bits = dc.audioFormat.bits;
pc.channels = dc.audioFormat.channels;
sizeToTime = audioFormatSizeToTime(&ob.audioFormat);
}
else if(dc.state!=DECODE_STATE_START) {
/* the decoder failed */
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assert(dc.next_song == NULL || dc.next_song->url != NULL);
pc.errored_song = dc.next_song;
pc.error = PLAYER_ERROR_FILE;
break;
}
else {
/* the decoder is not yet ready; wait
some more */
notify_wait(&pc.notify);
continue;
}
}
if (dc.state == DECODE_STATE_STOP &&
pc.queueState == PLAYER_QUEUE_FULL &&
pc.queueLockState == PLAYER_QUEUE_UNLOCKED) {
/* the decoder has finished the current song;
make it decode the next song */
next = ob.end;
dc.next_song = pc.next_song;
dc.error = DECODE_ERROR_NOERROR;
dc.command = DECODE_COMMAND_START;
pc.queueState = PLAYER_QUEUE_DECODE;
wakeup_main_task();
notify_signal(&dc.notify);
}
if (next >= 0 && do_xfade == XFADE_UNKNOWN &&
dc.command != DECODE_COMMAND_START &&
dc.state != DECODE_STATE_START) {
/* enable cross fading in this song? if yes,
calculate how many chunks will be required
for it */
crossFadeChunks =
cross_fade_calc(pc.crossFade, dc.totalTime,
&(ob.audioFormat),
ob.size -
buffered_before_play);
if (crossFadeChunks > 0) {
do_xfade = XFADE_ENABLED;
nextChunk = -1;
} else
/* cross fading is disabled or the
next song is too short */
do_xfade = XFADE_DISABLED;
}
if (do_pause)
notify_wait(&pc.notify);
else if (!ob_is_empty() && (int)ob.begin != next) {
ob_chunk *beginChunk = ob_get_chunk(ob.begin);
unsigned int fadePosition;
if (do_xfade == XFADE_ENABLED && next >= 0 &&
(fadePosition = ob_relative(next))
<= crossFadeChunks) {
/* perform cross fade */
if (nextChunk < 0) {
/* beginning of the cross fade
- adjust crossFadeChunks
which might be bigger than
the remaining number of
chunks in the old song */
crossFadeChunks = fadePosition;
}
nextChunk = ob_absolute(crossFadeChunks);
if (nextChunk >= 0) {
ob_set_lazy(1);
cross_fade_apply(beginChunk,
ob_get_chunk(nextChunk),
&(ob.audioFormat),
fadePosition,
crossFadeChunks);
} else {
/* there are not enough
decoded chunks yet */
if (dc.state == DECODE_STATE_STOP) {
/* the decoder isn't
running, abort
cross fading */
do_xfade = XFADE_DISABLED;
} else {
/* wait for the
decoder */
ob_set_lazy(0);
notify_wait(&pc.notify);
continue;
}
}
}
/* play the current chunk */
if (playChunk(beginChunk, &(ob.audioFormat),
sizeToTime) < 0)
break;
ob_shift();
notify_signal(&dc.notify);
} else if (!ob_is_empty() && (int)ob.begin == next) {
/* at the beginning of a new song */
if (do_xfade == XFADE_ENABLED && nextChunk >= 0) {
/* the cross-fade is finished; skip
the section which was cross-faded
(and thus already played) */
ob_skip(crossFadeChunks);
}
do_xfade = XFADE_UNKNOWN;
/* wait for the decoder to work on the new song */
if (pc.queueState == PLAYER_QUEUE_DECODE ||
pc.queueLockState == PLAYER_QUEUE_LOCKED) {
notify_wait(&pc.notify);
continue;
}
if (pc.queueState != PLAYER_QUEUE_PLAY)
break;
next = -1;
if (waitOnDecode(&decodeWaitedOn) < 0)
return;
pc.queueState = PLAYER_QUEUE_EMPTY;
wakeup_main_task();
} else if (dc.state == DECODE_STATE_STOP &&
dc.command != DECODE_COMMAND_START) {
break;
} else {
/*DEBUG("waiting for decoded audio, play silence\n");*/
if (playAudio(silence, CHUNK_SIZE) < 0)
break;
}
}
quitDecode();
}
/* decode w/ buffering
* this will fork another process
* child process does decoding
* parent process does playing audio
*/
static void decode(void)
{
ob_clear();
dc.next_song = pc.next_song;
dc.error = DECODE_ERROR_NOERROR;
dc_command(DECODE_COMMAND_START);
decodeParent();
}
static void * player_task(mpd_unused void *arg)
{
notify_enter(&pc.notify);
while (1) {
switch (pc.command) {
case PLAYER_COMMAND_PLAY:
decode();
break;
case PLAYER_COMMAND_STOP:
case PLAYER_COMMAND_SEEK:
case PLAYER_COMMAND_PAUSE:
player_command_finished();
break;
case PLAYER_COMMAND_CLOSE_AUDIO:
closeAudioDevice();
player_command_finished();
break;
case PLAYER_COMMAND_EXIT:
closeAudioDevice();
player_command_finished();
pthread_exit(NULL);
break;
case PLAYER_COMMAND_LOCK_QUEUE:
pc.queueLockState = PLAYER_QUEUE_LOCKED;
player_command_finished();
break;
case PLAYER_COMMAND_UNLOCK_QUEUE:
pc.queueLockState = PLAYER_QUEUE_UNLOCKED;
player_command_finished();
break;
case PLAYER_COMMAND_NONE:
notify_wait(&pc.notify);
break;
}
}
return NULL;
}
void player_create(void)
{
pthread_attr_t attr;
pthread_t player_thread;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
if (pthread_create(&player_thread, &attr, player_task, NULL))
FATAL("Failed to spawn player task: %s\n", strerror(errno));
}