mpd/src/decoder/Client.hxx

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/*
2017-01-03 20:48:59 +01:00
* Copyright 2003-2017 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPD_DECODER_CLIENT_HXX
#define MPD_DECODER_CLIENT_HXX
#include "check.h"
#include "DecoderCommand.hxx"
#include "Chrono.hxx"
#include "input/Ptr.hxx"
#include "Compiler.h"
#include <stdint.h>
struct AudioFormat;
struct Tag;
struct ReplayGainInfo;
class MixRampInfo;
/**
* An interface between the decoder plugin and the MPD core.
*/
class DecoderClient {
public:
/**
* Notify the client that it has finished initialization and
* that it has read the song's meta data.
*
* @param audio_format the audio format which is going to be
* sent to SubmitData()
* @param seekable true if the song is seekable
* @param duration the total duration of this song; negative if
* unknown
*/
virtual void Ready(AudioFormat audio_format,
bool seekable, SignedSongTime duration) = 0;
/**
* Determines the pending decoder command.
*
* @return the current command, or DecoderCommand::NONE if there is no
* command pending
*/
gcc_pure
virtual DecoderCommand GetCommand() noexcept = 0;
/**
* Called by the decoder when it has performed the requested command
* (dc->command). This function resets dc->command and wakes up the
* player thread.
*/
virtual void CommandFinished() = 0;
/**
* Call this when you have received the DecoderCommand::SEEK command.
*
* @return the destination position for the seek in milliseconds
*/
gcc_pure
virtual SongTime GetSeekTime() noexcept = 0;
/**
* Call this when you have received the DecoderCommand::SEEK command.
*
* @return the destination position for the seek in frames
*/
gcc_pure
virtual uint64_t GetSeekFrame() noexcept = 0;
/**
* Call this instead of CommandFinished() when seeking has
* failed.
*/
virtual void SeekError() = 0;
/**
* Open a new #InputStream and wait until it's ready.
*
* Throws #StopDecoder if DecoderCommand::STOP was received.
*
* Throws std::runtime_error on error.
*/
virtual InputStreamPtr OpenUri(const char *uri) = 0;
/**
* Blocking read from the input stream.
*
* @param is the input stream to read from
* @param buffer the destination buffer
* @param length the maximum number of bytes to read
* @return the number of bytes read, or 0 if one of the following
* occurs: end of file; error; command (like SEEK or STOP).
*/
virtual size_t Read(InputStream &is, void *buffer, size_t length) = 0;
/**
* Sets the time stamp for the next data chunk [seconds]. The MPD
* core automatically counts it up, and a decoder plugin only needs to
* use this function if it thinks that adding to the time stamp based
* on the buffer size won't work.
*/
virtual void SubmitTimestamp(double t) = 0;
/**
* This function is called by the decoder plugin when it has
* successfully decoded block of input data.
*
* @param is an input stream which is buffering while we are waiting
* for the player
* @param data the source buffer
* @param length the number of bytes in the buffer
* @return the current command, or DecoderCommand::NONE if there is no
* command pending
*/
virtual DecoderCommand SubmitData(InputStream *is,
const void *data, size_t length,
uint16_t kbit_rate) = 0;
DecoderCommand SubmitData(InputStream &is,
const void *data, size_t length,
uint16_t kbit_rate) {
return SubmitData(&is, data, length, kbit_rate);
}
/**
* This function is called by the decoder plugin when it has
* successfully decoded a tag.
*
* @param is an input stream which is buffering while we are waiting
* for the player
* @param tag the tag to send
* @return the current command, or DecoderCommand::NONE if there is no
* command pending
*/
virtual DecoderCommand SubmitTag(InputStream *is, Tag &&tag) = 0 ;
DecoderCommand SubmitTag(InputStream &is, Tag &&tag) {
return SubmitTag(&is, std::move(tag));
}
/**
* Set replay gain values for the following chunks.
*
* @param replay_gain_info the replay_gain_info object; may be nullptr
* to invalidate the previous replay gain values
*/
virtual void SubmitReplayGain(const ReplayGainInfo *replay_gain_info) = 0;
/**
* Store MixRamp tags.
*/
virtual void SubmitMixRamp(MixRampInfo &&mix_ramp) = 0;
};
#endif