mpd/src/input/AsyncInputStream.hxx

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/*
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* Copyright (C) 2003-2015 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPD_ASYNC_INPUT_STREAM_HXX
#define MPD_ASYNC_INPUT_STREAM_HXX
#include "InputStream.hxx"
#include "event/DeferredMonitor.hxx"
#include "util/CircularBuffer.hxx"
#include "util/Error.hxx"
/**
* Helper class for moving asynchronous (non-blocking) InputStream
* implementations to the I/O thread. Data is being read into a ring
* buffer, and that buffer is then consumed by another thread using
* the regular #InputStream API.
*/
class AsyncInputStream : public InputStream, private DeferredMonitor {
enum class SeekState : uint8_t {
NONE, SCHEDULED, PENDING
};
CircularBuffer<uint8_t> buffer;
const size_t resume_at;
bool open;
/**
* Is the connection currently paused? That happens when the
* buffer was getting too large. It will be unpaused when the
* buffer is below the threshold again.
*/
bool paused;
SeekState seek_state;
/**
* The #Tag object ready to be requested via
* InputStream::ReadTag().
*/
Tag *tag;
offset_type seek_offset;
protected:
Error postponed_error;
public:
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/**
* @param _buffer a buffer allocated with HugeAllocate(); the
* destructor will free it using HugeFree()
*/
AsyncInputStream(const char *_url,
Mutex &_mutex, Cond &_cond,
void *_buffer, size_t _buffer_size,
size_t _resume_at);
virtual ~AsyncInputStream();
/* virtual methods from InputStream */
bool Check(Error &error) final;
bool IsEOF() final;
bool Seek(offset_type new_offset, Error &error) final;
Tag *ReadTag() final;
bool IsAvailable() final;
size_t Read(void *ptr, size_t read_size, Error &error) final;
protected:
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/**
* Pass an tag from the I/O thread to the client thread.
*/
void SetTag(Tag *_tag);
void ClearTag() {
SetTag(nullptr);
}
void Pause();
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bool IsPaused() const {
return paused;
}
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/**
* Declare that the underlying stream was closed. We will
* continue feeding Read() calls from the buffer until it runs
* empty.
*/
void SetClosed() {
open = false;
}
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/**
* Pass an error from the I/O thread to the client thread.
*/
void PostponeError(Error &&error);
bool IsBufferEmpty() const {
return buffer.IsEmpty();
}
bool IsBufferFull() const {
return buffer.IsFull();
}
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/**
* Determine how many bytes can be added to the buffer.
*/
gcc_pure
size_t GetBufferSpace() const {
return buffer.GetSpace();
}
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/**
* Append data to the buffer. The size must fit into the
* buffer; see GetBufferSpace().
*/
void AppendToBuffer(const void *data, size_t append_size);
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/**
* Implement code here that will resume the stream after it
* has been paused due to full input buffer.
*/
virtual void DoResume() = 0;
/**
* The actual Seek() implementation. This virtual method will
* be called from within the I/O thread. When the operation
* is finished, call SeekDone() to notify the caller.
*/
virtual void DoSeek(offset_type new_offset) = 0;
bool IsSeekPending() const {
return seek_state == SeekState::PENDING;
}
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/**
* Call this after seeking has finished. It will notify the
* client thread.
*/
void SeekDone();
private:
void Resume();
/* virtual methods from DeferredMonitor */
void RunDeferred() final;
};
#endif