2013-01-15 07:14:36 +01:00
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/*
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2015-01-01 19:48:13 +01:00
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* Copyright (C) 2003-2015 The Music Player Daemon Project
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2013-01-15 07:14:36 +01:00
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "config.h"
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#include "MultiSocketMonitor.hxx"
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2014-01-05 22:00:33 +01:00
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#include "Loop.hxx"
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2013-01-15 07:14:36 +01:00
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2014-01-05 01:35:05 +01:00
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#include <algorithm>
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2014-01-05 01:28:36 +01:00
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#ifndef WIN32
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#include <poll.h>
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#endif
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2013-08-07 22:16:59 +02:00
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MultiSocketMonitor::MultiSocketMonitor(EventLoop &_loop)
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:IdleMonitor(_loop), TimeoutMonitor(_loop), ready(false) {
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}
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MultiSocketMonitor::~MultiSocketMonitor()
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{
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// TODO
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}
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2014-01-05 22:00:33 +01:00
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void
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MultiSocketMonitor::ClearSocketList()
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{
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assert(GetEventLoop().IsInsideOrNull());
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fds.clear();
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}
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2014-01-05 01:28:36 +01:00
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#ifndef WIN32
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void
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MultiSocketMonitor::ReplaceSocketList(pollfd *pfds, unsigned n)
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{
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pollfd *const end = pfds + n;
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UpdateSocketList([pfds, end](int fd) -> unsigned {
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auto i = std::find_if(pfds, end, [fd](const struct pollfd &pfd){
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return pfd.fd == fd;
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});
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if (i == end)
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return 0;
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auto events = i->events;
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i->events = 0;
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return events;
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});
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for (auto i = pfds; i != end; ++i)
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if (i->events != 0)
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AddSocket(i->fd, i->events);
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}
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#endif
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2013-08-07 22:16:59 +02:00
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void
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MultiSocketMonitor::Prepare()
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{
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int timeout_ms = PrepareSockets();
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if (timeout_ms >= 0)
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TimeoutMonitor::Schedule(timeout_ms);
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else
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TimeoutMonitor::Cancel();
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}
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void
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MultiSocketMonitor::OnIdle()
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{
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if (ready) {
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ready = false;
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DispatchSockets();
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/* TODO: don't refresh always; require users to call
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InvalidateSockets() */
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refresh = true;
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}
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if (refresh) {
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refresh = false;
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Prepare();
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}
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}
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