Add filtering buttons
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commit
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@ -9,6 +9,12 @@
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</head>
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<body>
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<canvas id='canvas'></canvas>
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<div id="toggleButtons">
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<button id="toggleKanji">Kanji</button>
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<button id="toggleHiragana">Hiragana</button>
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<button id="toggleKatakana">Katakana</button>
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<button id="toggleAll">All</button>
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</div>
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<div id='response'>None</div>
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<button id="clear">Clear</button>
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</body>
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104
script.js
104
script.js
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@ -1,6 +1,7 @@
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const responseDiv = document.getElementById("response");
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const clearButton = document.getElementById("clear");
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const canvas = document.getElementById("canvas");
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const toggleButtons = Array.from(document.getElementById('toggleButtons').children);
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const ctx = canvas.getContext('2d');
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/* -------------------------------------------------------------------------- */
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@ -40,9 +41,14 @@ const sendKanjiRequest = async (strokes) => fetch(API, {
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.then(data => data.json())
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.then(res => {
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if (res[0] != "SUCCESS") throw Error(res[0]);
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responseDiv.innerText = res[1][0][1].join(', ');
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})
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.catch(err => console.error(err));
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return res;
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});
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const updateResponses = async (strokes) =>
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sendKanjiRequest(strokes)
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.then(res => responseDiv.innerText = postProcess(res[1][0][1]).join(', '))
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.catch(err => console.error(err));
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/* -------------------------------------------------------------------------- */
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/* CANVAS */
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@ -67,8 +73,7 @@ let timerStart = 0;
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let x = 0;
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let y = 0;
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/** Clear/initialize the newStroke variable after adding the current to globalStrokes */
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genNewStroke = () => {
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const resetNewStroke = () => {
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newStroke = {
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'xs': [],
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'ys': [],
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@ -76,7 +81,7 @@ genNewStroke = () => {
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};
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}
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genNewStroke();
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resetNewStroke();
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const addPointToNewStroke = (x, y) => {
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newStroke.xs.push(x);
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@ -90,7 +95,7 @@ const drawLine = (dx, dy) => {
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ctx.stroke();
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}
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updateStroke = (newX, newY) => {
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const updateStroke = (newX, newY) => {
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drawLine(newX, newY);
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addPointToNewStroke(newX, newY);
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x = newX;
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@ -99,7 +104,7 @@ updateStroke = (newX, newY) => {
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}
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const initStroke = (initX, initY) => {
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genNewStroke();
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resetNewStroke();
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timerStart = Date.now();
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x = initX;
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y = initY;
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@ -123,7 +128,7 @@ const endStroke = () => {
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mouseDown = false;
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ctx.closePath();
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strokes.push([newStroke.xs, newStroke.ys, newStroke.times]);
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sendKanjiRequest(strokes);
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updateResponses(strokes);
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}
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const clearBoard = () => {
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@ -132,11 +137,78 @@ const clearBoard = () => {
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responseDiv.innerHTML = 'None';
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}
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canvas.onmousedown = event => initStroke(event.offsetX, event.offsetY);
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canvas.onmousemove = event => updateStrokeIfPrevLineIsDone(event.offsetX, event.offsetY);
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canvas.onmouseup = () => endStroke();
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/* -------------------------------------------------------------------------- */
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/* POST-PROCESSING AND FILTERING */
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/* -------------------------------------------------------------------------- */
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const getOffset = (x, y) => {
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const ON_COLOR = '#4d9e2a';
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const OFF_COLOR = '#fa2b2b';
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const regexState = {
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state: {
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kanji: true,
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hiragana: true,
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katakana: true,
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all: false
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},
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regex: {
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kanji: RegExp(/\p{Script_Extensions=Han}/u),
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hiragana: RegExp(/\p{Script_Extensions=Hiragana}/u),
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katakana: RegExp(/\p{Script_Extensions=Katakana}/u),
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all: RegExp(/./)
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}
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};
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const genCharSet = id => id.slice(6).toLowerCase();
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const colorButton = id => {
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const button = document.getElementById(id);
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button.style.backgroundColor =
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regexState.state[genCharSet(id)] ? ON_COLOR : OFF_COLOR;
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}
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const toggleRegexState = event => {
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const characterSet = genCharSet(event.target.id);
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regexState.state[characterSet] = !regexState.state[characterSet];
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colorButton(event.target.id);
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if (strokes.length !== 0) updateResponses(strokes);
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}
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const genCombinedRegexString = () => '^[' +
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Object.keys(regexState.regex)
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.filter(key => regexState.state[key])
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.map(key => regexState.regex[key].source)
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.join('') + ']*$';
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const postProcess = results => {
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const regexString = regexState.state.all
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? '.*'
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: genCombinedRegexString();
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const combinedRegex = RegExp(`${regexString}`, 'u');
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return results.filter(result => combinedRegex.test(result));
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}
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/* -------------------------------------------------------------------------- */
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/* EVENT LISTENERS AND SETUP */
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/* -------------------------------------------------------------------------- */
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// Add eventlisteners and colors to all toggle-buttons
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toggleButtons
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.map(button => {
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button.addEventListener('click', toggleRegexState);
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colorButton(button.id);
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});
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canvas.onmousedown = event => initStroke(event.offsetX, event.offsetY);
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canvas.onmousemove = event => updateStrokeIfPrevLineIsDone(event.offsetX, event.offsetY);
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canvas.onmouseup = () => endStroke();
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clearButton.onclick = () => clearBoard();
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// Touch support
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const correctTouchOffset = (x, y) => {
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const canvasRect = canvas.getBoundingClientRect();
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return [x - canvasRect.left, y - canvasRect.top];
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}
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@ -144,17 +216,15 @@ return [x - canvasRect.left, y - canvasRect.top];
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canvas.ontouchstart = event => {
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event.preventDefault();
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({clientX, clientY} = event.changedTouches[0]);
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[x, y] = getOffset(clientX, clientY);
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[x, y] = correctTouchOffset(clientX, clientY);
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initStroke(x, y);
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}
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canvas.ontouchmove = event => {
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event.preventDefault();
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({clientX, clientY} = event.changedTouches[0]);
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[x, y] = getOffset(clientX, clientY);
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[x, y] = correctTouchOffset(clientX, clientY);
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updateStrokeIfPrevLineIsDone(x, y);
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}
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canvas.ontouchend = () => endStroke();
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clearButton.onclick = () => clearBoard();
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17
style.css
17
style.css
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@ -4,11 +4,23 @@ body {
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#canvas {
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border: solid black 2px;
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border-radius: 5px;
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border-radius: 10px;
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background-color: wheat;
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margin: 2em;
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}
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#toggleButtons {
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margin-bottom: 2em;
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}
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#toggleButtons * {
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padding: 0.2em 0.4em;
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margin: 0em 0.2em;
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border-radius: 10px;
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color: white;
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font-size: 2em;
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}
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#response {
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font-size: 2em;
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margin-bottom: 1em;
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@ -17,4 +29,7 @@ body {
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#clear {
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font-size: 1.4em;
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padding: 0.5em 1em;
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border-radius: 10px;
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color: white;
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background-color: #222222;
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}
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